Search found 136 matches
- Wed Aug 17, 2016 8:26 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Better Science
- Replies: 4
- Views: 2756
Re: [MOD 0.12.X] Better Science
It's hard to find? :) recipe.lua { type = "recipe", name = " science-pack-3 ", enabled = false, energy_required = 12, ingredients = { {"copper-plate", 15 }, {"iron-plate", 15 }, }, result = "science-pack-3", result_count = 2 }, LONG DESCRIPTION (on f...
- Wed Jul 20, 2016 9:04 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request]: graphics for ancient ruins
- Replies: 3
- Views: 1732
Re: [Request]: graphics for ancient ruins
First you make a prototype modification, and then look for the artist.
Do as if you got pictures!
Do as if you got pictures!
- Wed Jul 20, 2016 8:20 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Better Science
- Replies: 4
- Views: 2756
Re: [MOD 0.12.X, 0.13.X] Better Science
kallerdaller
And what is the feature? What's the point?
Download any mod from the forum and look at the changes in file info.json
And what is the feature? What's the point?
typing error15 copper plates + 10 iron plates = 2 science pack 3,
Your mod won't work in 0.13.[MOD 0.12.X, 0.13.X] Better Science
Download any mod from the forum and look at the changes in file info.json
- Tue Jul 19, 2016 4:51 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Finite Water
- Replies: 63
- Views: 57108
Re: [MOD 0.12.x] Finite Water
+1Any chance to update ?
- Sun Jun 26, 2016 7:52 pm
- Forum: Mods
- Topic: [MOD 0.12.X]JohnRipley's Tweakmod
- Replies: 12
- Views: 23254
- Fri May 06, 2016 8:27 pm
- Forum: Mods
- Topic: Alien Technology - Squishalot
- Replies: 5
- Views: 5289
Re: Alien Technology - Squishalot
info.json { ... "description": "...", "dependencies": ["base"] } why disabled sending private messages? ingredients = { {"empty-barrel",5}, {"electronic-circuit",10}, {"iron-gear-wheel",10}, {"copper-plate",10} }, resul...
- Thu Apr 21, 2016 9:40 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Finite Water
- Replies: 63
- Views: 57108
Re: [MOD 0.12.x] Finite Water
You need to make the tiles had the number of the resource as ore.
Dark tile lot of water - 10000, bright tile - 5000. for example
This is the only sane way out! Somewhere I read on the forum that they will implement in version 0.13.
Or support or function in the game. Look forward to...
Dark tile lot of water - 10000, bright tile - 5000. for example
This is the only sane way out! Somewhere I read on the forum that they will implement in version 0.13.
Or support or function in the game. Look forward to...
- Wed Apr 20, 2016 12:02 pm
- Forum: Mods
- Topic: [MOD 0.12.22+] Vanilla Plus (obsolete)
- Replies: 9
- Views: 22540
- Tue Apr 19, 2016 3:20 pm
- Forum: Mods
- Topic: [Mod 0.14]Mod Reactor 1.0.0
- Replies: 21
- Views: 27018
Re: [Mod 0.12]Mod Reactor 0.0.26
Very long forum topic, put pictures under the spoiler.
it would be better
https://forums.factorio.com/forum/vie ... 89&t=13493
it would be better
https://forums.factorio.com/forum/vie ... 89&t=13493
- Tue Apr 19, 2016 8:39 am
- Forum: Mods
- Topic: [MOD 17.X] Compressed materials
- Replies: 32
- Views: 21540
Re: [MOD_.12.X] Compressed materials
why the RAR archive?
- Sun Apr 17, 2016 12:02 pm
- Forum: Mods
- Topic: [MOD 0.12.x] FactoriOOO v0.0.0 ALPHA [W.I.P]
- Replies: 5
- Views: 3320
- Sun Apr 17, 2016 12:01 pm
- Forum: Mods
- Topic: [MOD 0.12.x] FactoriOOO v0.0.0 ALPHA [W.I.P]
- Replies: 5
- Views: 3320
[MOD 0.12.x] FactoriOOO v0.0.0 ALPHA [W.I.P]
The mod is not fully completed. Mod not ready. Type: Mod License: https://i.creativecommons.org/l/by-nc/4.0/80x15.png Creative Commons «Attribution-NonCommercial» Name: FactoriOOO Description: Complete Overhaul (Changes in the recipes, technologies, research packages, ...) Author: Community factori...
- Sat Apr 16, 2016 2:38 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Menu with buttons, 3 columns and...
- Replies: 1
- Views: 1068
[Request] Menu with buttons, 3 columns and...
I want to make a menu. But don't know how. :) I'm working on a mod (think :(). Need a menu with buttons. 3 columns (to start) Easy Medium Hard and under each button more buttons and / or checkboxes or whatever else there is. I hope it is clear without a picture. Have one mod, I want to be when you s...
- Fri Apr 15, 2016 4:00 am
- Forum: Mods
- Topic: [MOD 0.12.x] Mod Iconizer
- Replies: 26
- Views: 17615
Re: [MOD 0.12.x] Mod Iconizer
it is very good.
It's more convenient and looks nicer.
It's more convenient and looks nicer.
- Fri Apr 15, 2016 3:56 am
- Forum: Mods
- Topic: [MOD 0.12.x] Time-Lapse Maker v 0.1.2
- Replies: 15
- Views: 8541
Re: [MOD 0.12.x] Time-Lapse Maker v 0.1.2
not the best service, many will not be able to downloadtinyupload
If you have a github account, then why the exchanger.
Perhaps it would be better if you put it on github.
- Wed Apr 13, 2016 8:07 pm
- Forum: Mods
- Topic: [0.12.X] Age of Factorio
- Replies: 8
- Views: 11861
Re: [0.12.X] Age of Factorio
jaxterityLutra wrote:sounds cool. i'd love to help, and maybe add integration with my quest mod(also heavily WIP at the moment)
Last visited:28 Aug 2015, 07:41
- Mon Apr 11, 2016 7:15 pm
- Forum: Ideas and Requests For Mods
- Topic: Conversion mod: play a terraforming robot
- Replies: 2
- Views: 1417
Re: Conversion mod: play a terraforming robot
It will be very interesting.
Look at these modifications. Get inspired.
viewtopic.php?f=97&t=23413
viewtopic.php?f=94&t=23170
viewtopic.php?f=97&t=21961
Look at these modifications. Get inspired.
viewtopic.php?f=97&t=23413
viewtopic.php?f=94&t=23170
viewtopic.php?f=97&t=21961
- Mon Apr 11, 2016 7:06 pm
- Forum: Ideas and Requests For Mods
- Topic: Floor mod
- Replies: 1
- Views: 1196
Re: Floor mod
Subsurfaces 0.0.3
viewtopic.php?f=97&t=19178
viewtopic.php?f=97&t=19178
- Mon Apr 11, 2016 6:55 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Infinite Resources
- Replies: 4
- Views: 4345
Re: [0.12.x] Infinite Resources
Colorful! But what is the practical meaning of this mod?
- Mon Apr 11, 2016 8:35 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Playable biters
- Replies: 1
- Views: 1240
Re: [Request] Playable biters
Yes it was. It will be a different game.
Very hard to implement. You need a lot to add what the game does not support.
Very hard to implement. You need a lot to add what the game does not support.