Search found 230 matches
- Thu May 09, 2024 1:23 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Code-Convention for circuit networks
- Replies: 4
- Views: 127
Re: Code-Convention for circuit networks
I agree with Tertius and mmmPI, this probably wont take off. For exact replication there's blueprints, for other conversations the syntax will be made up on the spot. Also, for larger contraptions this gets unwieldy very quickly. But I'll attempt a bit of a review: distinction between arithmetic, de...
- Wed May 01, 2024 1:04 am
- Forum: Technical Help
- Topic: Nintendo switch out of system ram
- Replies: 16
- Views: 636
Re: Nintendo switch out of system ram
Will the current version of Factorio support the next Switches 12gb of system ram or will it need a patch to work on that system since I heard it will be backwards compatible with the current switch software. It should be fine. Ram doesn't require anything special to support differing amounts. If i...
- Sat Apr 27, 2024 6:47 pm
- Forum: Combinator Creations
- Topic: Euclidean Algorithm for Greatest Comon Divisor (GCD)
- Replies: 6
- Views: 396
Re: Euclidean Algorithm for Greatest Comon Divisor (GCD)
Only if A = B it shows nothing. There could be a special derivation to show the number that's just 1 combinator connected to both constant and doing if A=B output A then a wire of the appropriate color to connect the ouput as both LCM and GDC. The same seems to happen if A is an exact multiple of B...
- Fri Apr 05, 2024 4:56 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 138
- Views: 15745
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
As far as I understand, correct if it is not so, all logistics networks are polled in turn. For example, there are now 25 networks on my map: 1 is large in the main production, several in small-scale industries, and the rest of the networks are on the perimeter of defense and on resource extraction...
- Tue Apr 02, 2024 6:01 pm
- Forum: Not a bug
- Topic: [1.1.104] Decider combinator Output input count uses wrong value on Each
- Replies: 7
- Views: 687
Re: [1.1.104] Decider combinator Output input count uses wrong value on Each
If I understand correctly you want to output signal-A with the input count of signal-A when any condition passes. This is what the Anything special signal does already. The current behavior is more useful, especially for counting the number of signals that pass. While inconsistent, not a bug, and u...
- Mon Mar 25, 2024 12:47 am
- Forum: Ideas and Suggestions
- Topic: Blueprints should be available on game start.
- Replies: 22
- Views: 4002
Re: Blueprints should be available on game start.
Aren't the keybinds still available? In any case: /unlock-shortcut-bar
- Tue Mar 19, 2024 3:04 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 23690
Re: Friday Facts #402 - Lightspeed circuits
If there was a distinction between "can't fix" and "wont fix", […] And then we get posts pointing at any 3D engine showing that such situation could be properly rendered to get it moved out of "can't fix". Or on how to attach height information to every sprite and movi...
- Tue Mar 19, 2024 2:03 pm
- Forum: Combinator Creations
- Topic: Average troughput for the last second using memory
- Replies: 7
- Views: 596
Re: Average troughput for the last second using memory
Is this an average throughput or rather an exact throughput ? if i understood the description it's not an average, it's a perfect count, I'd call it a running or moving average, but since the measured duration and the displayed duration are the same, it ends up being the same as a sum and exact. ev...
- Mon Mar 18, 2024 11:51 am
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 83489
- Sun Mar 17, 2024 3:48 pm
- Forum: General discussion
- Topic: Nintendo switch current status
- Replies: 3
- Views: 438
Re: Nintendo switch current status
As far as I'm aware, the Switch version is identical and interoperable with the PC version, with the exception of mod support (due to Nintendo) and some limitations due to the limited hardware capabilities. For definite answers check the announcement and staff posts in the related forum thread , or ...
- Sat Mar 16, 2024 1:28 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 23690
Re: Friday Facts #402 - Lightspeed circuits
I was referring to this , which is described on the wiki, including a picture.brunzenstein wrote: ↑Sat Mar 16, 2024 1:16 pmNo, it is not because it Features, Only a Single Combinator.
Addendum: Which Trig90 now copied here.
- Sat Mar 16, 2024 12:50 pm
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 168
- Views: 23690
Re: Friday Facts #402 - Lightspeed circuits
"To avoid this dilemma, we added a long requested feature of wireless circuit transmission using Radars." I tried to replicate the clock combinator setting and could not figure out - pls anyone share the setting for the constant and the decider combinator for this clock or S/R latch That'...
- Tue Mar 12, 2024 1:21 am
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 5191
Re: Pairwise Arithmetic / each op each
Thanks for the blueprints, I incorporated them where I could. div and especially mod got a bit smaller and faster as result. The right shifts using your multipliers are currently the same speed as the ones I had previously, but using more combinators. Maybe there are ways to make them smaller, but ...
- Sun Mar 10, 2024 3:56 am
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 5191
Re: Pairwise Arithmetic / each op each
MUL can be implemented in 3 cycles, 20 combinators. Hint: Try the identity: ab=((a + b)^2 - (a - b)^2) / 4 Solution: ab=(a/4 + b)^2 - (a/4 - b)^2 ab=((a>>2) + b)^2 - ((a>>2) - b)^2 + (a&2)*b + (a&1)*b You could have mentioned the technical reason for the division by 4. At first glance this ...
- Sat Mar 09, 2024 5:19 pm
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 5191
Re: Pairwise Arithmetic / each op each
I see. Accounting for that makes the output identical, and since it is a straight improvement (-2 ticks, -19 combinators) over the one from the OP, I'll be stealing this one.
- Sat Mar 09, 2024 4:49 pm
- Forum: Combinator Creations
- Topic: Pairwise Arithmetic / each op each
- Replies: 38
- Views: 5191
Re: Pairwise Arithmetic / each op each
There are still wordings i'm not familiar with like : MUL/MULUH/MULSH. It has already been answered, but I'll add my 2c as well: MUL, like in my first post, is obviously multiply. For the other two, it depends on which variant of assembly/abbreviations you currently work with. I was first trying to...
- Tue Mar 05, 2024 5:30 pm
- Forum: PyMods
- Topic: pY Alternative Energy - Discussion
- Replies: 179
- Views: 83489
Re: pY Alternative Energy - Discussion
Hi, just got an error: The mod Pyanodons Alternative Energy (1.2.20) caused a non-recoverable error. Please report this error to the mod author. Error while running event pyalternativeenergy::on_nth_tick(61) __pyalternativeenergy__/scripts/wind/wind.lua:94: attempt to concatenate local 'direction' ...
- Mon Mar 04, 2024 9:45 am
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 12435
Re: Friday Facts #400 - Chart search and Pins
Not sure about minimap, but for the other cases that's already possible. Default keybind is ctrl + alt + left click.diederTheBeater wrote: ↑Sun Mar 03, 2024 7:30 pmIt would be really cool if pinging could be done with CTRL+Click in the map, minimap, and also on the world directly.
- Fri Mar 01, 2024 7:07 pm
- Forum: Technical Help
- Topic: Port randomization issue when hosting
- Replies: 2
- Views: 193
Re: Port randomization issue when hosting
If your modem is more than a pure modem, e.g. it has some kind of firewall or NAT or also acts as a router, check if you can configure port forwarding rules for it. If you can't or that doesn't help, you'll have to contact your ISP.
- Thu Feb 29, 2024 1:49 pm
- Forum: Modding interface requests
- Topic: Enable removal or hiding of shield equipment and active defense equipment
- Replies: 2
- Views: 215
Re: Enable removal or hiding of shield equipment and active defense equipment
Are you aware of the no base mod? It should help you figuring out the minimal properties you need.