Search found 11 matches

by SnoopyTiga
Tue Mar 29, 2016 11:28 am
Forum: Modding discussion
Topic: Difference for mac and pc? Radar behaviour
Replies: 0
Views: 778

Difference for mac and pc? Radar behaviour

data:extend(type = "radar" .... energy_per_sector = "18MJ", max_distance_of_sector_revealed = 28, max_distance_of_nearby_sector_revealed = 0, --Revealing FOW in each directions in chunks energy_per_nearby_scan = "250kJ", max_distance_of_nearby_sector_revealed = 0 As yo...
by SnoopyTiga
Mon Mar 28, 2016 12:35 pm
Forum: Mods
Topic: [MOD 0.12.x] STRS - Radar Systems
Replies: 24
Views: 33733

Re: [MOD 0.12.x] STRS - Radar Systems

I fixed the icon transpose. Thanks for noticing it. The costs are sligthly increased and stack size set to 4. Just minor stuff. The mac problem drives me nuts. I'm just to unexperienced in lua / factorio to deactivate the revealing. -1 worked for max_distance_or_nearby_sector_revealed for windows. I...
by SnoopyTiga
Mon Mar 28, 2016 10:45 am
Forum: Mods
Topic: [MOD 0.12.x] STRS - Radar Systems
Replies: 24
Views: 33733

Re: [MOD 0.12.x] STRS - Radar Systems

Okay, thanks for reporting this (again I guess?) and enjoy your new radar systems. Next (rushed) version will be "mac friendly" : ) Seems pretty well balanced. And when you get around to modeling them I wouldn't mind it being a 5x5 footprint. I tried to rotate the radar quicker with a high...
by SnoopyTiga
Fri Mar 25, 2016 6:43 pm
Forum: Mods
Topic: [MOD 0.12.x] STRS - Radar Systems
Replies: 24
Views: 33733

Re: [MOD 0.12.x] STRS - Radar Systems

Wow I'm surprised how active this thread is. I guess the steam realease is heating this up. 1,7k downloads WOOOHOOU! xD I have no idea what I was doing, but now it scans faster. If you only changed the energy_usage = "2000kW" You would have a faster scanrate, but also a higher energy deman...
by SnoopyTiga
Sat Mar 19, 2016 1:45 am
Forum: General discussion
Topic: So much bad luck -> Worldgen / Worldseed
Replies: 2
Views: 1527

So much bad luck -> Worldgen / Worldseed

How have I earned so much bad luck? Starting a new game after 2 month with the experimental version 0.12.27. Just to check how big is 400 x 400 tiles :D Waiting for 0.13 <3 I degress. Here is the reason of my post. 20160319022439_1.jpg I did not want to post it on the "bug section" or shou...
by SnoopyTiga
Wed Nov 18, 2015 5:45 pm
Forum: Mods
Topic: [MOD 0.12.x] STRS - Radar Systems
Replies: 24
Views: 33733

Re: [MOD 0.12.x] STRS - Radar Systems

@ AlexTheNotsogreat I don't know, it was a very old savegame ^^ Without RSO or similar mods. @Leosmellsgood Mhmm... did a patch was released recently? With 0.12.10 it worked just fine (beside many other mods) I'm totally in the Fallout 4 Hypetrain and i don't think it will change the next days..... ...
by SnoopyTiga
Sat Oct 24, 2015 8:45 pm
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 131048

Re: [0.12] Bugs, crashes & other issues

3rd time that happend to me.
Factorio V 0.12.10
FARL 0.4.2

Seems to "trigger" if you check the unchecked "Place poles" box AND your train is moving in the area around the X (dont know if it happens if is a single curve)
farlbugreport01.png
farlbugreport01.png (3.22 MiB) Viewed 6934 times
by SnoopyTiga
Mon Oct 19, 2015 3:30 pm
Forum: Mods
Topic: [MOD 0.12.x] STRS - Radar Systems
Replies: 24
Views: 33733

Re: [MOD 0.12.x] STRS - Radar Systems

Guys I'm messing around with the sprites of factorio to get use of the "mechanics" behind. Can anyone link me a side/tutorial where i can find what things like "spoiler" mean? apply_projection = false, shift = {0.9, -0.35} -- shift = {0.875, -0.34375} How I set the rotation speed...
by SnoopyTiga
Sun Oct 18, 2015 12:17 pm
Forum: Mods
Topic: [MOD 0.12.x] STRS - Radar Systems
Replies: 24
Views: 33733

Re: [MOD 0.12.x] STRS - Radar Systems

Oh, I didn't even knew that the mods work, if you let them in *.zip format. Interesting.
Still waiting for feedback and/or ideas. =)
by SnoopyTiga
Fri Oct 16, 2015 2:48 am
Forum: Mods
Topic: [MOD 0.12.x] STRS - Radar Systems
Replies: 24
Views: 33733

[MOD 0.12.x] STRS - Radar Systems

Type: Mod Name: SnoopyTigaRadarSystems Description: Adds two new radar systems that can be build (after research) beside the vanilla radar. License: by-nc-nd Author: SnoopyTiga Version: 0.0.5 Release: 2015-10-16 Tested-With-Factorio-Version: 0.12.10 Should work with 0.12.x Category: Item, Entity, Si...
by SnoopyTiga
Tue Oct 13, 2015 3:48 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 146831

Re: Bugs and problems

I have registered myself because I got a question. Maybe it's a bug... or a feature or I did not understand how the e-trains work. ONE of my electric trains keep running out of fuel. It happened the third time and I wonder why. The other trains keep running fine. =/ I attatch the savegame. It is onl...

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