Search found 127 matches

by Genhis
Tue May 14, 2024 8:22 am
Forum: Bug Reports
Topic: [1.1.107] Desync during map load
Replies: 4
Views: 389

Re: [1.1.107] Desync during map load

I had a brief look at the desync report and there is nothing obvious in the game code which could have caused this. If you want to debug it further on your end, here are a few things you could try: Play with a third friend as the host, find out if you both are still getting desynced. Run CPU/RAM sta...
by Genhis
Thu May 09, 2024 11:59 am
Forum: Ideas and Suggestions
Topic: When placing a blueprint, conflicting power poles aren't highlighted in red
Replies: 3
Views: 210

Re: [1.1.107] When placing a blueprint, conflicting power poles aren't highlighted in red

Thanks for the report, I don't think it is a bug. You have electric networks overlay enabled which renders above entities in cursor. Entities in cursor change their color depending on if they are buildable. You can see some red pixels poking through the overlay.
by Genhis
Tue May 07, 2024 8:03 pm
Forum: Pending
Topic: [1.1.94] crash on load depending on a sprites width and height
Replies: 1
Views: 520

Re: [1.1.94] crash on load depending on a sprites width and height

Thanks for the report. I can't reproduce it even in 1.1.94, does it still happen?
by Genhis
Mon May 06, 2024 9:41 am
Forum: Assigned
Topic: [Genhis] [1.1.104] Crash generating surface (FloatCast.hpp:129: -3.965784 < 0.000000)
Replies: 3
Views: 293

Re: [Genhis] [1.1.104] Crash generating surface (FloatCast.hpp:129: -3.965784 < 0.000000)

Thanks for the report, this is scheduled to be fixed in 2.0. In the meantime, please don't use very high frequency values or try modyfing the noise_octaves_difference parameter of the decorative autoplace.
by Genhis
Mon May 06, 2024 9:34 am
Forum: Fixed for 2.0
Topic: [Genhis] [1.1.107] Crash loading save with disabled mod "undefined Noise expression within CompiledMapGenSettings"
Replies: 6
Views: 443

Re: [Genhis] [1.1.107] Crash loading save with disabled mod "undefined Noise expression within CompiledMapGenSettings"

Thanks for the report, the issue is fixed for 2.0 major release. It's caused by the mod rewriting elevation expression and the game not falling back correctly when the new noise expression is no longer available.
by Genhis
Mon Apr 29, 2024 10:30 pm
Forum: Modding help
Topic: How to interpret "probability" property expression?
Replies: 9
Views: 527

Re: How to interpret "probability" property expression?

It's hard to say. Assuming it didn't fail on richness, it could have collided with other entities, although it doesn't seem to be the case.

What is your use case?
by Genhis
Mon Apr 29, 2024 7:20 pm
Forum: Modding help
Topic: How to interpret "probability" property expression?
Replies: 9
Views: 527

Re: How to interpret "probability" property expression?

Another thing I just found: when moving after executing the command and executing it again, completely new probability values show up! Apparently the random numbers are influenced by the given position array, which changes the result for one specific position. This is indeed true when a noise expre...
by Genhis
Thu Apr 18, 2024 12:57 pm
Forum: Technical Help
Topic: Crash (DrawCommandBatch::drawSprite)
Replies: 4
Views: 292

Re: Crash (DrawCommandBatch::drawSprite)

You could try running a memory test since similar errors have been caused by unstable CPU/RAM. https://www.memtest.org/
by Genhis
Wed Apr 17, 2024 8:02 am
Forum: Fixed for 2.0
Topic: [posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird
Replies: 2
Views: 1705

Re: [posila] [1.1.33] MapGenPreset's autoplace_controls behaving weird

Thanks for the report. I couldn't reproduce it in 2.0, seems to be fixed.
by Genhis
Wed Mar 27, 2024 1:04 pm
Forum: Fixed for 2.0
Topic: [1.1.59] [UI] Tooltip keybind does not function in Multiplayer Menu
Replies: 1
Views: 827

Re: [1.1.59] [UI] Tooltip keybind does not function in Multiplayer Menu

Thanks for the report. This has been fixed for 2.0 release.
by Genhis
Wed Mar 27, 2024 10:48 am
Forum: Not a bug
Topic: [1.1.104] there is no train (wrong description)
Replies: 1
Views: 235

Re: [1.1.104] there is no train (wrong description)

Thanks for the report. As far as I know, you can't add nuclear fuel to your blueprint without using external tools. The description is correct for its intended purpose, so this is not a bug.

Please post your suggestions to Ideas and Suggestions subforum.
by Genhis
Mon Mar 04, 2024 12:32 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.104] Visible entity status icons in simulations
Replies: 1
Views: 587

Re: [Genhis] [1.1.104] Visible entity status icons in simulations

Thanks for the report. This is indeed a side-effect of 108086. Fixed for the next release.
by Genhis
Thu Feb 22, 2024 8:42 am
Forum: Not a bug
Topic: [1.1.104] No victory screen after first Rocket Launch
Replies: 9
Views: 770

Re: [1.1.104] No victory screen after first Rocket Launch

Thanks for the report. The default victory screen is disabled in your save file. My best guess is that you installed a mod which disabled it, which is not a bug.
by Genhis
Mon Feb 12, 2024 3:18 pm
Forum: 1 / 0 magic
Topic: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)
Replies: 8
Views: 723

Re: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)

Grifonice99 wrote:
Mon Feb 12, 2024 1:24 pm
On the log are not present the crash because factorio are been killed by the kernel (Segmentation fault).
In that case, do you have the full stack trace? Can you reproduce this crash repeatedly?

The save file has mods which aren't on the mod portal, can you upload them?
by Genhis
Mon Feb 12, 2024 11:09 am
Forum: 1 / 0 magic
Topic: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)
Replies: 8
Views: 723

Re: [1.1.104] random Segmentation faults with coredumps (Noise.cpp:626)

Hello, please attach the save file and the server log file which contains the crash.
by Genhis
Mon Feb 05, 2024 11:44 am
Forum: Won't fix.
Topic: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates
Replies: 2
Views: 447

Re: [1.1.104] Crash when camera UI elem tries to render position beyond edge of valid coordinates

You are far beyond the edge of valid coordinates. We assume a valid map position is within 2^20 radius - the maximum radius of the map is 1 million tiles and there is a safety margin of 48,576 tiles. If I were to fix it, I would restrict the position to this range - not sure if this was your intenti...
by Genhis
Sun Jan 28, 2024 7:01 am
Forum: Fixed for 2.0
Topic: [1.1.103] Undo does not replace deconstructed belt or pipe in ghost mode
Replies: 1
Views: 343

Re: [1.1.103] Undo does not replace deconstructed belt or pipe in ghost mode

Thanks for the report, this is fixed for the 2.0 major release.
by Genhis
Wed Jan 10, 2024 7:00 am
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.101]Cannot return item back if press Q after click RMB
Replies: 1
Views: 1133

Re: [Genhis] [1.1.101]Cannot return item back if press Q after click RMB

Thanks for the report. Partial item transfer now correctly preserves inventory hand location in the next release.
by Genhis
Mon Jan 08, 2024 9:46 am
Forum: Implemented for 2.0
Topic: logarithmic formula for research
Replies: 3
Views: 1069

Re: logarithmic formula for research

Binary logarithm (log2(x) function) is implemented for 2.0.
by Genhis
Tue Dec 26, 2023 7:20 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14799

Re: Friday Facts #390 - Noise expressions 2.0

I'm very worried about creating a DSL... Noise expressions DSL has been in Factorio since 2017, but it's true that this rework and addition of functions could have overlooked some issues. Even though we tried to think of valid and invalid scenarios and wrote unit tests, the real test will come when...

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