Chunk edges visable after changing tiles in on_chunk_generated
Posted: Thu Sep 16, 2021 9:56 pm
My mod changes the water tiles in a chunk to something else while generating certain chunks, but what it changes the water tiles into varies greatly based on what kind of water was generated there - I'm trying to create a dried out lakebed look by replacing it all with special tiles.
The map generator seems to try and smooth the edge between the changed tiles and the deep water, by putting normal water along the edge of the chunk, this results in big 'ridges' along chunk generation boarders when the next chunk gets the script run on it.
The tile I am replacing the water with with is already in the 'water_tile_type_names'
How do I prevent this from being a problem - I can try and identify these conditions and remove them, but that seems difficult and error prone...
The map generator seems to try and smooth the edge between the changed tiles and the deep water, by putting normal water along the edge of the chunk, this results in big 'ridges' along chunk generation boarders when the next chunk gets the script run on it.
The tile I am replacing the water with with is already in the 'water_tile_type_names'
How do I prevent this from being a problem - I can try and identify these conditions and remove them, but that seems difficult and error prone...