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[1.1.39] Crash to desktop when a self-referencing item-name is used in a locale file

Posted: Mon Sep 13, 2021 7:19 pm
by InappropriatePenguin
When defining localized strings, having the following in the loaded .cfg file will lead to a crash-to-desktop when the game tries to display the item name, such as when the player hovers over the example-item in the crafting menu.

Code: Select all

[item-name]
example-item=__ITEM__example-item__
Log file is attached, though I'm not sure if it's particularly relevant.

Re: [1.1.39] Crash to desktop when a self-referencing item-name is used in a locale file

Posted: Tue Sep 14, 2021 11:09 pm
by Rseding91
Thanks for the report however I don't believe we intend on handling this case. It would add overhead to every instance where a localised string gets shown and the simple "fix" is: "don't do that".