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[1.1.36] generate 169Gb files and not start server

Posted: Thu Aug 05, 2021 8:02 pm
by kianxineki
Hi there! I was installing factorio on a server and it seems that the latest version has a bug when generating the save

it seems to be continually generating a save and it never ends, it always creates a looping internal folder


169G ./factorio/temp/currently-playing/temp/currently-playing/temp/currently-playing/temp/currently-playing/temp/currently-playing/temp/currently-playing/temp/currently-playing/temp/currently-playing/temp/currently-playing/temp/currently-playing/temp/currently-playing/temp/currently-playing/temp/currently-playing/temp


./factorio/bin/x64/factorio --start-server-load-latest saves/my-save.zip --server-settings ./factorio/data/server-settings.json
0.000 2021-08-05 20:00:01; Factorio 1.1.36 (build 58829, linux64, full)
0.027 Operating system: Linux (Ubuntu 20.04)
0.027 Program arguments: "./factorio/bin/x64/factorio" "--start-server-load-latest" "saves/my-save.zip" "--server-settings" "./factorio/data/server-settings.json"
0.027 Read data path: /home/pepiti/factorio/factorio/data
0.027 Write data path: /home/pepiti/factorio/factorio [424299/936355MB]
0.027 Binaries path: /home/pepiti/factorio/factorio/bin
0.035 System info: [CPU: AMD Ryzen 7 2700X Eight-Core Processor, 16 cores, RAM: 32106 MB]
0.035 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.035 Running in headless mode
0.067 Loading mod core 0.0.0 (data.lua)
0.115 Loading mod base 1.1.36 (data.lua)
0.339 Loading mod base 1.1.36 (data-updates.lua)
0.455 Checksum for core: 3137115070
0.455 Checksum of base: 566950823
0.593 Prototype list checksum: 3034860339
0.629 Info PlayerData.cpp:71: Local player-data.json available, timestamp 1628193585
0.629 Info PlayerData.cpp:78: Cloud player-data.json unavailable
0.631 Factorio initialised
0.631 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.631 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.631 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.632 Loading map /home/pepiti/factorio/