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[Lou][1.1.35] Failed to save; crash when loading autosave

Posted: Thu Jul 15, 2021 10:39 pm
by lnature
I was doing some nice building when I decided that I came to a substantial progress that I wanted to do a full save (non-autosave).
I ran into the following error upon attempting to save:

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Saving scenario failed: ElectricNetworkSerialiser::getEnergySourceIndex, the energy source was not saved.
Upon attempting to load all three autosaves, I ran into either crashes or the following error:

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Invalid SignalID type: 240
I did quite a lot of tasks, so I can't give a hardcore answer as to why the issue happen.

Unfortunately, there is no other information that I can provide except that I happened to install Rate Calculator after my save yesterday. I can provide the working save if needed, but the playtime difference is 3 hours. Other than that, no other mods have been used/installed beyond the above's dependencies.

Re: [Lou][1.1.35] Failed to save; crash when loading autosave

Posted: Tue Sep 21, 2021 3:04 pm
by posila
Thanks for the report, sorry for the inconvenience but electric energy source on one of the inserters was corrupter in mysterious way. We believe it to be random memory corruption.

Here is the fixed save

Re: [Lou][1.1.35] Failed to save; crash when loading autosave

Posted: Thu Sep 23, 2021 2:14 pm
by posila
Btw. do you use any kind of cheat engine (software that would modify game's memory for whatever reason)