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Click & Drag build should follow ghosts

Posted: Wed Jul 14, 2021 10:33 pm
by EnderTheXenocide
TL;DR
When a ghost blueprint is placed, clicking and dragging with an item should only place it where a matching ghost exists

What ?
Say in early game I copy and paste a section of smelting where two stone furnaces have a power pole in between them, and all the relevant inserters and belts. Now if I am holding stone furnaces, I click the first one and drag to place the second one, only it actually places it side by side, misplacing the stone furnace and overwriting the ghost of the power pole.

Maybe this would be too OP and too close to having construction robots but to me it's frustrating, if I have copied and pasted I feel that should help to move things along rather than just provide a visual guideline. I think this is why mods like tinystart exist. I don't think truly new users would lose any experience by this as copying or tiling designs is only helpful if a tileable design has been established in the first place.

Re: Click & Drag build should follow ghosts

Posted: Thu Jul 15, 2021 4:35 am
by ssilk
I think you should feel free to use some of the helper mods:
https://mods.factorio.com/mod/there-is-my-ghost
https://mods.factorio.com/mod/player-auto-build
https://mods.factorio.com/mod/autobuild

And I mean there are more?!

Re: Click & Drag build should follow ghosts

Posted: Thu Jul 15, 2021 5:12 am
by Koub
EnderTheXenocide wrote: Wed Jul 14, 2021 10:33 pm When a ghost blueprint is placed, clicking and dragging with an item should only place it where a matching ghost exists
Don't count on it, the devs have already told us that anything buffing blueprinted entity placement before bots wouldn't happen :
viewtopic.php?p=521096#p521096

[Koub] Moving this to "Won't implement".

Re: Click & Drag build should follow ghosts

Posted: Fri Jan 07, 2022 7:20 pm
by adam_bise
If the initial click is an item on its own ghost, then dragging should only build for subsequent ghosts...