in-game "todo" gui
Posted: Thu Apr 16, 2015 1:58 pm
Often when playing, one can get distracted by events or have "real life" to attend to.
When returning to a big project, I sometimes find I'm not sure what I was busy with or what I wanted to do next. I sometimes found myself wanting to start a Trello board for my games. xD The idea here is to add a GUI element that provides the player with an in-game "todo" list.
When items are achieved in bulk, the item should be autoremoved (or greyed out and autoremoved later) from the list (not sure how this would be implemented).
The list could be as simple as "lasers researched" or "lasers built" - and could even make showing the tech/build path simpler.
With the aforementioned example - in the beginning, if I choose "laser" the actual item, it might automatically show that I have two immediately-available technologies that will be required, and that there are two materials that are required. As soon as the requisite materials have been acquired/made/developed, the list would automatically display the "next" point on the path to actually building the lasers.
Displayed items would be:
currently-available raw/intermediate materials/research packs required - perhaps with a brown "fog"/alpha overlay if it is available but has not ever been created
available research relevant to the goal
When returning to a big project, I sometimes find I'm not sure what I was busy with or what I wanted to do next. I sometimes found myself wanting to start a Trello board for my games. xD The idea here is to add a GUI element that provides the player with an in-game "todo" list.
When items are achieved in bulk, the item should be autoremoved (or greyed out and autoremoved later) from the list (not sure how this would be implemented).
The list could be as simple as "lasers researched" or "lasers built" - and could even make showing the tech/build path simpler.
With the aforementioned example - in the beginning, if I choose "laser" the actual item, it might automatically show that I have two immediately-available technologies that will be required, and that there are two materials that are required. As soon as the requisite materials have been acquired/made/developed, the list would automatically display the "next" point on the path to actually building the lasers.
Displayed items would be:
currently-available raw/intermediate materials/research packs required - perhaps with a brown "fog"/alpha overlay if it is available but has not ever been created
available research relevant to the goal