[1.1.34] Hitting Escape to cancel blueprint editing saves changes
Posted: Fri Jun 11, 2021 1:00 am
Open a blueprint for editing.
Modify the blueprint in any way - right click an entity type to remove it from the blueprint, or left click an entity to remove it from the blueprint, or rename it, or change the icon, or edit the description, whatever.
Hit Escape to close the blueprint.
Re-open the blueprint. Any changes made in step 2 are still present in the blueprint, despite not clicking to save the blueprint.
If in step 3, you instead hit the X in the top right (which shows Escape as the hotkey for the button), then reopen the blueprint, changes are not saved as is expected.
Only similar report I saw was for speaker setup, which isn't the same since those are applied immediately, unlike blueprints which explicitly need to be saved before they are changed (and have a button to cancel without saving, which Escape should be mimicking).
Modify the blueprint in any way - right click an entity type to remove it from the blueprint, or left click an entity to remove it from the blueprint, or rename it, or change the icon, or edit the description, whatever.
Hit Escape to close the blueprint.
Re-open the blueprint. Any changes made in step 2 are still present in the blueprint, despite not clicking to save the blueprint.
If in step 3, you instead hit the X in the top right (which shows Escape as the hotkey for the button), then reopen the blueprint, changes are not saved as is expected.
Only similar report I saw was for speaker setup, which isn't the same since those are applied immediately, unlike blueprints which explicitly need to be saved before they are changed (and have a button to cancel without saving, which Escape should be mimicking).