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Problem with Gun Turret "cross" Blueprints

Posted: Thu Apr 16, 2015 3:59 am
by Peter34
I like to arrange my Gun Turrets in a "cross shape", like this:

00T00
00T00
T0I0T
TICIT
00I00
00T00
00T00

T is a Gun Turret (not Laser Turret), I is a Fast Inserter, C is a Requester Chest (initial game I just use Iron Chests, but once I switch to Blueprint/Construction Robots I'll switch to Requester Chests too). I also include a Large Power Pole and a Medium Power Pole to make sure the setup is powered.

The problem is that the right-most Gun Turret gets placed 1 tile to the right of where it is when I create the Blueprint. This is a consistent error, happening 100% of the time, and is visbile as soon as I try to place the Blueprint. This hasn't got anything to do with rorating the Blueprints, because I've never gotten as far as pressing the R key here.

It probably has something to do with the "rotatability" of Gun Turrets, or rather there lack thereoff, but I must emphasize that this problem happens even if I never hit the R key. And it happens all of the time.

Until this bug gets resolved, I must resort to making tri-cross setups instead, omitting the right-most Gun Turret in such structures, and perhaps instead making two tri-crosses instead of one full cross.

I'm just very puzzled that I'll be the first to report this bug...

Re: Problem with Gun Turret "cross" Blueprints

Posted: Thu Apr 16, 2015 4:14 am
by DaveMcW
I think you're the first person to research blueprints before laser turrets. :lol:

Re: Problem with Gun Turret "cross" Blueprints

Posted: Thu Apr 16, 2015 5:53 am
by Koub
I can't reproduce your bug. Just tried in one of my games :
Factorio - Gun turret (haha ^^) blueprint.JPG
Factorio - Gun turret (haha ^^) blueprint.JPG (48.18 KiB) Viewed 4105 times
On the right, the initial setup, the left one built with a blueprint with robots.

Re: Problem with Gun Turret "cross" Blueprints

Posted: Thu Apr 16, 2015 7:12 am
by kovarex
We know about the problem. The problem is, that turret can't be rotated but it is 2X1, so it make rotating blueprints potentially problematic.

We will redo the turrets in 0.13 and we will avoid this problem there, this is all I can say.

Re: Problem with Gun Turret "cross" Blueprints

Posted: Thu Apr 16, 2015 9:00 am
by Peter34
kovarex wrote:We know about the problem. The problem is, that turret can't be rotated but it is 2X1, so it make rotating blueprints potentially problematic.
No. That's not the problem I'm talking about.

Also, for the record, I've never used any mods.

Re: Problem with Gun Turret "cross" Blueprints

Posted: Thu Apr 16, 2015 9:34 am
by ssilk
I think it is. Place that blueprint in 4 orientations: only one orientation (the origin) should work.

Re: Problem with Gun Turret "cross" Blueprints

Posted: Fri Apr 17, 2015 6:37 am
by Peter34
ssilk wrote:I think it is. Place that blueprint in 4 orientations: only one orientation (the origin) should work.
Wrong!

The problem occurs even though I don't rotate the Blueprint.

Re: Problem with Gun Turret "cross" Blueprints

Posted: Fri Apr 17, 2015 8:49 am
by bobingabout
Peter34 wrote:
ssilk wrote:I think it is. Place that blueprint in 4 orientations: only one orientation (the origin) should work.
Wrong!

The problem occurs even though I don't rotate the Blueprint.
what he's saying is the issue is related to the fact that it is a 1x2 non-rotatable entity.

The blueprint that you have with the gap may be the result of the game displaying a rotation other than the one you expect.

Re: Problem with Gun Turret "cross" Blueprints

Posted: Fri Apr 17, 2015 11:12 am
by Peter34
bobingabout wrote:
Peter34 wrote:
ssilk wrote:I think it is. Place that blueprint in 4 orientations: only one orientation (the origin) should work.
Wrong!

The problem occurs even though I don't rotate the Blueprint.
what he's saying is the issue is related to the fact that it is a 1x2 non-rotatable entity.

The blueprint that you have with the gap may be the result of the game displaying a rotation other than the one you expect.
Sure, that is possible. I just don't want anybody to assume that the problem occured because I hit the R key, because I've stayed far away from it exactly because I knew it'd cause problems with my Gun Turret Blueprints.



The problem is it takes a very long time, in a new game, to research all the way to Blueprint ability, so I can test to see if the error occurs again, or if it was a random (but consistent) fluke of that one game. Can you or someone else please tell me two things?

1. What's the console cheat code to give me a tech? Specifically the tech that enables me to make blueprints? I already know the console code for giving me an item, although there are a few items it doesn't work with (Electric Mining Drill, for some weird reason).
2. How do I take screenshots?

Re: Problem with Gun Turret "cross" Blueprints

Posted: Fri Apr 17, 2015 11:28 am
by bobingabout
1. you can give a command to unlock a specific recipe. don't forget the /c in front when using it in the console

Code: Select all

game.player.force.recipes["recipe-name"].enabled = true
2. use the prntscrn button. by default this copies the screenshot to the clip board which you can then paste into any paint program, but 3rd party software like dropbox can save it to a file automatically. not sure if the game has a built in screenshot function, because I don't use it.

Re: Problem with Gun Turret "cross" Blueprints

Posted: Sat Apr 18, 2015 7:32 am
by ssilk

Re: Problem with Gun Turret "cross" Blueprints

Posted: Thu Jun 04, 2015 2:52 pm
by slpwnd
I agree with kovarex that even though you don't explicitly rotate the entity this is most probably caused by the gun turret being 2 x 1. Anyway we will have new graphics for existing turrets (gun, laser) for 0.12 already so this problem will be solved (they will have square shapes). So I am putting this to solved for the next release. If the problem persists in 0.12 please speak up.

As for the testing you can insert the item (blueprint) to your inventory directly (or use testing mod as ssilk suggests).