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Questions About Recipe Prototype

Posted: Fri May 14, 2021 10:39 am
by Suf
Hi

There's couple of things that i don't know how to do under this prototype:

1-How to void a recipe result without having an error?

2-Is there a way to make an item pickup event triggers a recipe unlock? eg:on_picked_up_item "x" unlock recipe "y";can i make it have multiple items or specific number of the same item to be unlocked?

3-I have not done this yet so this more confirmation than question: if i use apply_recipe_tint for a recipe prototype and combine it with crafting_machine_tint for that assembling machine entity will that work as hue changing or how exactly?

Thanks in advance.