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render_layer for sticker

Posted: Mon Apr 19, 2021 10:14 pm
by evildogbot100
I would like for sticker to have render_layer so I can render sticker behind the object it sticks to. Would like if this is extended to all animation, but just sticker is fine. My idea was to make an idle animation for enemy units that is decoupled from its actual movement, which I decided to investigate whether sticker can be used for this purpose.

Re: render_layer for sticker

Posted: Tue Apr 20, 2021 3:26 pm
by evildogbot100
Apparently, my use case can be satisfied using LuaRendering. However, the idea of more control over render_layer itself might have some use in other case