game-wide setting to limit how far things can spill
Posted: Fri Apr 16, 2021 11:32 pm
In the context of a modded inventory size and/or crafting speed, dropped items can be very hazardous. Even without modded inventory, someone could intentionally queue up many, many crafts (think thousands of items), and then spill intentionally by dying etc.
The primary example comes from scenarios with a limited map (using void, other surfaces, etc). The game can become 100% busy because it can't find valid spots to drop things (perpetually searching into void). There were many workarounds to try and prevent blocking: preventing players from unequipping armor, aggressively weeding out edge cases, etc.
A "simple" solution is abort spilling when the distance is too high. Whether it's a circular radius or the kind of square roboports and power poles use, either would be nice.
The primary example comes from scenarios with a limited map (using void, other surfaces, etc). The game can become 100% busy because it can't find valid spots to drop things (perpetually searching into void). There were many workarounds to try and prevent blocking: preventing players from unequipping armor, aggressively weeding out edge cases, etc.
A "simple" solution is abort spilling when the distance is too high. Whether it's a circular radius or the kind of square roboports and power poles use, either would be nice.