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Fill deconstruction planner via blueprint
Posted: Thu Mar 11, 2021 4:28 am
by sadris
TL;DR
Let user pick up a blueprint, then shift-click on an empty deconstruction planner to fill it's whitelist with any entity found in said blueprint.
Why ?
You want to remove the walls surrounding your base, but not anything you put there manually (like rails/gates) and install a new/better wall.