[1.1.25] player.cursor_stack.set_stack does not check for bp reference
Posted: Wed Feb 24, 2021 9:14 pm
If the player is holding a blueprint library reference, then set_stack is used on the player's cursor, it takes on undefined state that requires pressing Q twice to clear.
Steps to reproduce:
1. Hold blueprint library blueprint in cursor
2. Run /c game.player.cursor_stack.set_stack{name = 'stone-furnace', count=28}
Steps to reproduce:
1. Hold blueprint library blueprint in cursor
2. Run /c game.player.cursor_stack.set_stack{name = 'stone-furnace', count=28}