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Select which mods to disable on game launch failure

Posted: Sun Jan 31, 2021 2:02 pm
by EnigmaticAussie
Similar to what is available for "reset-mod-settings"; but add a "disable selected" option.

Image

As you can see in the screenshot, it's clearly indicated which mod caused the issue; I would like to selectively disable that mod, and relaunch the game.

Re: [1.1.19] Select which mods to disable on game launch failure

Posted: Fri Sep 29, 2023 9:39 pm
by Oktokolo
+1 as it's annoying when the game insists on disabling everything else that touches the prototype even though you know for sure from the error message which mod has to be the offender.

Re: Select which mods to disable on game launch failure

Posted: Sat Sep 30, 2023 2:40 am
by FuryoftheStars
Yes, this would be nice to have.