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Fullness indicator light on Chests
Posted: Tue Apr 07, 2015 5:18 pm
by Peter34
I'd really like to be able to build a slightly-more-expensive Iron Chest, maybe with the "added cost" of a basic ElectronicCircuit, where this new type of chest has an indicator light on it, off when the chest is empty, red when the chest is under 1/3 full, yellow when between 1/3 and 2/3 full, and green when over 2/3 full. Always relative to assigned capacity, e.g. if I close off all but 3 slots of a given chest, then it'll be green when 2 of those slots are full.
That way, I can see at a glance how my various buffer chests are doing, without having to mouse over them.
Re: Fullness indicator light on Chests
Posted: Tue Apr 07, 2015 5:28 pm
by quinor
That's actually really nice idea, making mod for that should be relatively nice. I think though it should be feature of every generic chest, not special one.
Re: Fullness indicator light on Chests
Posted: Tue Apr 07, 2015 9:35 pm
by ssilk
What is, when you set a stack-limit for the chest?
Re: Fullness indicator light on Chests
Posted: Tue Apr 07, 2015 9:48 pm
by daniel34
ssilk wrote:What is, when you set a stack-limit for the chest?
Peter34 wrote:Always relative to assigned capacity, e.g. if I close off all but 3 slots of a given chest, then it'll be green when 2 of those slots are full.
Well, in that case it should be green when the 3rd slot is starting to get used (> 67% usage). But I think this would be better indicated by a small progress bar on the lower side of the chest, so that there are more than just 3 states visible.
Re: Fullness indicator light on Chests
Posted: Wed Apr 08, 2015 5:12 am
by ssilk
As I understand it right, this will be easy possible with the new smart devices in 0.12. Kovarex wrote in a FFF about an progress bar for chests, which can be simply added, like smart inserters.
I don't think this is useless, but it was often a good idea, to see, what's really needed. There is for example a similar idea for assemblies:
https://forums.factorio.com/forum/vie ... f=6&t=9289
https://forums.factorio.com/forum/vie ... f=6&t=5108