[1.1.13] Crash placing train at train station
Posted: Fri Jan 22, 2021 6:59 pm
User report:
00-19-02-18 SchniSchnaSchnuck: it crashed two times when i placed a locomotive at a train station
---
00-19-02-51 SchniSchnaSchnuck: im trying to place one outside a station now, lets see if that works
00-19-03-17 SchniSchnaSchnuck: yeah, that worked
00-19-03-42 SchniSchnaSchnuck: so it seems to crash when placing a loco directly at station
Log/Save attached:
Pasted log for convenience:
00-19-02-18 SchniSchnaSchnuck: it crashed two times when i placed a locomotive at a train station
---
00-19-02-51 SchniSchnaSchnuck: im trying to place one outside a station now, lets see if that works
00-19-03-17 SchniSchnaSchnuck: yeah, that worked
00-19-03-42 SchniSchnaSchnuck: so it seems to crash when placing a loco directly at station
Log/Save attached:
Pasted log for convenience:
Code: Select all
0.000 2021-01-22 11:45:22; Factorio 1.1.13 (build 57874, linux64, headless)
0.019 Operating system: Linux (Ubuntu 20.04)
0.019 Program arguments: "/home/fact/fact-xa/bin/x64/factorio" "--start-server-load-latest" "--server-settings" "/home/fact/fact-xa/server-settings.json" "--rcon-port" "51200" "--rcon-password" <private> "--port" "50200"
0.019 Read data path: /home/fact/fact-xa/data
0.019 Write data path: /home/fact/fact-xa [233522/447778MB]
0.019 Binaries path: /home/fact/fact-xa/bin
0.024 System info: [CPU: AMD Ryzen 9 3900X 12-Core Processor, 24 cores, RAM: 32126 MB]
0.024 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
0.024 Running in headless mode
0.048 Loading mod core 0.0.0 (data.lua)
0.082 Loading mod base 1.1.13 (data.lua)
0.268 Loading mod base 1.1.13 (data-updates.lua)
0.364 Checksum for core: 1905034584
0.364 Checksum of base: 3698410648
0.486 Prototype list checksum: 3034860339
0.517 Info PlayerData.cpp:70: Local player-data.json available, timestamp 1611336524
0.517 Info PlayerData.cpp:77: Cloud player-data.json unavailable
0.518 Factorio initialised
0.519 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.519 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.519 Info ServerMultiplayerManager.cpp:780: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.520 Loading map /home/fact/fact-xa/saves/_autosave114.zip: 14178872 bytes.
0.534 Loading level.dat: 35633777 bytes.
0.539 Info Scenario.cpp:197: Map version 1.1.13-1
1.202 Loading script.dat: 5079 bytes.
1.205 Checksum for script /home/fact/fact-xa/temp/currently-playing/control.lua: 1463958448
1.211 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:50200}))
1.211 Hosting game at IP ADDR:({0.0.0.0:50200})
1.211 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
1.408 Info AuthServerConnector.cpp:68: Obtained serverPadlock for serverHash (zTUCmFKtYaYcXOadXkeTy1omY6JpjQRB) from the auth server.
1.408 Info ServerMultiplayerManager.cpp:780: updateTick(4104001) changing state from(CreatingGame) to(InGame)
1.530 Info ServerRouter.cpp:636: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
1.530 Info RemoteCommandProcessor.cpp:131: Starting RCON interface at IP ADDR:({0.0.0.0:51200})
1.584 Info ServerRouter.cpp:519: Own address is IP ADDR:({74.91.30.98:50200}) (confirmed by pingpong1)
1.651 Info ServerRouter.cpp:519: Own address is IP ADDR:({74.91.30.98:50200}) (confirmed by pingpong2)
1.685 Info ServerRouter.cpp:519: Own address is IP ADDR:({74.91.30.98:50200}) (confirmed by pingpong4)
1.776 Info MatchingServer.cpp:114: Matching server game `9004356` has been created.
1.785 Info ServerMultiplayerManager.cpp:712: Matching server connection resumed
5.354 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({93.255.30.131:53368}))
5.354 Info ServerRouter.cpp:602: Generated hmac(d75Vt5/MQhpwxYeE3LMVvg==) and serverKey(C/EyxUWrlqP11S91Ye0qpg==) for username(SchniSchnaSchnuck) differ. Generated from message(SchniSchnaSchnuck_CW3bjqo/khI5gYvdt3GguajYQQtDEksRrsWHZqRmEjg=_210122165802).
5.354 Refusing connection for address (IP ADDR:({93.255.30.131:53368})), username (SchniSchnaSchnuck). UserVerificationMismatch
6.443 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({93.255.30.131:52159}))
6.443 Info ServerRouter.cpp:453: Replying to connectionRequest for address(IP ADDR:({93.255.30.131:52159})).
6.443 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(146) adding peer(1)
6.461 Info ServerMultiplayerManager.cpp:780: updateTick(4104007) changing state from(InGame) to(InGameSavingMap)
6.661 Info ServerMultiplayerManager.cpp:930: updateTick(4104007) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
7.009 Info ServerMultiplayerManager.cpp:997: UpdateTick(4104007) Serving map(/home/fact/fact-xa/temp/mp-save-0.zip) for peer(1) size(14187354) crc(1511977702)
7.009 Info ServerMultiplayerManager.cpp:780: updateTick(4104007) changing state from(InGameSavingMap) to(InGame)
7.310 Info ServerMultiplayerManager.cpp:930: updateTick(4104008) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
13.111 Info ServerMultiplayerManager.cpp:930: updateTick(4104014) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
14.533 Info ServerMultiplayerManager.cpp:930: updateTick(4104099) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
14.693 Info ServerMultiplayerManager.cpp:930: updateTick(4104108) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
14.693 Info GameActionHandler.cpp:4961: UpdateTick (4104108) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
15.014 Info ServerMultiplayerManager.cpp:930: updateTick(4104127) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
23.295 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
Raw stacktrace: 0xcfa777, 0xefe6bd, 0xd501d5, 0xd50861, 0xd50919, 0x46210, 0x5a5f8f0
29.610 Warning Logger.cpp:526: Symbols.size() == 11, usedSize == 6
#0 0x0000000000efe6bd in std::__uniq_ptr_impl<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::_M_ptr() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:154
#1 0x0000000000d501d5 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::get() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:353
#2 0x0000000000d50861 in std::unique_ptr<LoggerFileWriteStream, std::default_delete<LoggerFileWriteStream> >::operator->() const at /home/build/gcc-9.2/include/c++/9.2.0/bits/unique_ptr.h:347
#3 0x0000000000d50919 in Logger::flush() at /tmp/factorio-build-7LkYQM/src/Util/Logger.cpp:566
#4 0x0000000000046210 in Logger::logStacktrace(StackTraceInfo*) at /tmp/factorio-build-7LkYQM/src/Util/Logger.cpp:552
#5 0x0000000005a5f8f0 in GlobalContext::getMap() at /tmp/factorio-build-7LkYQM/src/GlobalContext.cpp:2018
#6 (nil) in CrashHandler::writeStackTrace(CrashHandler::CrashReason) at /tmp/factorio-build-7LkYQM/src/Util/CrashHandler.cpp:188
#7 0x000000000000002a in CrashHandler::commonSignalHandler(int) at /tmp/factorio-build-7LkYQM/src/Util/CrashHandler.cpp:623
#8 0x00000000005e3a40 in CrashHandler::SignalHandler(int) at /tmp/factorio-build-7LkYQM/src/Util/CrashHandler.cpp:638
#9 0x000000000614a383 in ?? at ??:0
#10 0x00007f7730bda191 in ?? at ??:0
Stack trace logging done
35.857 Warning Logger.cpp:526: Symbols.size() == 6, usedSize == 5
35.857 Error CrashHandler.cpp:189: Map tick at moment of crash: 4104624
35.857 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
35.857 Uploading log file
35.863 Info SystemUtil.cpp:547: Started /home/fact/fact-xa/bin/x64/factorio; trampoline PID: 57546