Mod forum rules
Posted: Tue Jun 11, 2013 12:16 pm
The point of these rules is to have the main forum serve as sort of a "current mods" database. People who would like to play Factorio with mods should quickly be able to figure out what functional mods are there and what they can do.
1. Main forum is only for working mods. For the rest (guides, help, mod requests, wip mods, etc.) use the subforums.
2. One thread per mod.
3. Mod title should be in the form [MOD __FACTORIO_VERSION__] __MOD_NAME__
Where __FACTORIO_VERSION__ is the latest Factorio version the mod is known to work with. You can use x instead of the last number (bugfix number). For example : "[MOD 0.5.x] Flying logistic sheep".
4. Mod Opening post must include the mod description (what it does) and the current zipped mod package. Optionally it can include screenshots, changelog and known issues.
5. Obsolete / non-working mods will be moved to the Work In Progress subforum after they have failed to be updated. If you (as a player) find out that some of the mods is obsolete / non-working , please make a post about it in the mod thread.
1. Main forum is only for working mods. For the rest (guides, help, mod requests, wip mods, etc.) use the subforums.
2. One thread per mod.
3. Mod title should be in the form [MOD __FACTORIO_VERSION__] __MOD_NAME__
Where __FACTORIO_VERSION__ is the latest Factorio version the mod is known to work with. You can use x instead of the last number (bugfix number). For example : "[MOD 0.5.x] Flying logistic sheep".
4. Mod Opening post must include the mod description (what it does) and the current zipped mod package. Optionally it can include screenshots, changelog and known issues.
5. Obsolete / non-working mods will be moved to the Work In Progress subforum after they have failed to be updated. If you (as a player) find out that some of the mods is obsolete / non-working , please make a post about it in the mod thread.