Challenge Modes
Posted: Sat Apr 04, 2015 10:23 pm
This is a thread for sharing/finding challenge modes. (Note: That's "modes" not "mods".)
What's a challenge mode?
This is some set of goals and/or limitations applied to the game in order to make it more challenging.
Why challenge modes?
The game as currently shipped can lack challenge (once you've learned how to play it). Simply turning up biter settings tends to increase tedium more than challenge (though perhaps there are some specific cases where higher biter settings increase challenge more than tedium).
Also, challenge modes can be a means of "justifying" playing the game in a very different way than you normally do, resulting in the play being fresher and more engaging/interesting than it would otherwise be.
Suggestions for things to share:
The main thing to share are the goals/limitations that define your mode.
If you have played your mode, then you may also wish to share:
What's a challenge mode?
This is some set of goals and/or limitations applied to the game in order to make it more challenging.
Why challenge modes?
The game as currently shipped can lack challenge (once you've learned how to play it). Simply turning up biter settings tends to increase tedium more than challenge (though perhaps there are some specific cases where higher biter settings increase challenge more than tedium).
Also, challenge modes can be a means of "justifying" playing the game in a very different way than you normally do, resulting in the play being fresher and more engaging/interesting than it would otherwise be.
Suggestions for things to share:
The main thing to share are the goals/limitations that define your mode.
If you have played your mode, then you may also wish to share:
- Whether or not you found it challenging (and in what ways).
- How gameplay differed from "normal" (if there were some differences one might not guess from the mode definition).
- The map string for the map you played (so others can "play along" - a mode's challenge might be highly map-dependent).
- I am currently playing a game with all default settings, where researching laser turrets is not allowed. This turned out to not be very challenging. I am currently part-way through purple research, and have only had a few biter attacks that were all easily handled (probably due to use of solar energy and efficiency modules along with clearing out nearby bases). Wiping out more bases to expand and keep attacks down is not challenging, merely time-consuming. (Would probably be a little less time-consuming if I was on the latest version because I think they made the tank go through trees a bit better.) Map string: >>>AAALABAABgADAwYAAAAEAAAAY29hbAMDAgoAAABjb3BwZXItb3Jl AwMCCQAAAGNydWRlLW9pbAMDAgoAAABlbmVteS1iYXNlAwMCCAAAAGl yb24tb3JlAwMCBQAAAHN0b25lAwMCzgJEVHwBAABBDgAAAAAAAAAAAA ADADVC8Zc=<<<
- An idea I have for a possible future play through: no laser turrets, no solar, no using coal as fuel
All power would have to come from trees and solid fuel. That should result in both more pollution and fewer trees, so perhaps more biter attacks.