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Smart item picker when drag-building certain entities over ghosts

Posted: Mon Jan 11, 2021 6:57 pm
by rain9441
When building a ghosted blueprint, players are often times switching between items by hitting Q (Pipette tool) and clicking.

When the player is building belts, splitters, and/or transport belts **and** the player is dragging via the mouse (So they did not click the tile), automatically match what is blueprinted. For example, if the user is dragging a yellow transport belt along a line of ghosted transport belts, and the next ghosted tile is an underground, place an underground instead and change the user's cursor.

Potentially apply similar logic to:
* Pipes / Undergrounds
* Inserters, long inserters, fast inserters, stack inserters, filter inserters, stack filter inserters

An alternative would be to just have a paint tool that the player can wave all over the screen that just places whatever is ghosted.

Re: Smart item picker when drag-building certain entities over ghosts

Posted: Mon Jan 11, 2021 7:03 pm
by ptx0