An enemy that'll make a nest out of your base!
Posted: Sat Apr 04, 2015 6:48 am
After playing the game for a long time I feel like I have an idea for changing up enemies and defense.
It would be interesting to see a wasp-like enemy, they make a small nestand then expanding as it grows.
The base of the idea goes on this. Some parts of a players base are left undefended (mostly outside mining outposts a player forgets to defend with turrets). That undefended area is usually left at the mercy of biters & spitters. (unless the player has no nearby nest of those things to cause a mess)
>Now enter the wasp-like enemy, which i'll be now referring to as "Stingers"
1. Stingers will appear after Meduim Biters become present.
*A Small Stinger can easily take out an unarmored player.
*Stingers can be easily taken out by turrets, but they can fly over walls. Big Stingers will of course pose a problem to turrets
2. Stingers DO NOT attack the players base. Instead, they turn the players base into their OWN nest.
*This renders the machine the Stinger took over completely useless.
*Stingers are not directly hostile to the player even if the player walks too close to them (Specifically away from the nest)
*Stingers will SWARM a player if the player gets too close to the nest.
*A nest starts small. When the nest it is fully grown three stingers will go to a nearby machine and colonize on it.(Basically making a new nest on the machine)
3. Stingers prey on biters and spitters. A Small Stinger can take out Medium Biters fairly well.
*A group of spitters can pose a threat to a Small Stinger
*Worms serve as the only natural defense for Stingers as they can easily kill Stingers. Possible reason for why biter/spitter nests are found near Worms.
4. Stingers are not effected by pollution and do not evolve from it. Instead, they evolve from the biters and spitters they have killed.
*Stingers will actually prefer to nest in HEAVILY polluted areas on the purpose of farming biters and spitters!
*Small/Medium Stingers will not try to colonize in heavily polluted areas until Big Stingers start to appear.
*In the event of a new nest the usual three Small Stingers will be escorted by a group of 2-4 Big Stingers (The group of three will attract the closest Big Stingers in the area)
*If a nest is left to develop too long, Big Stingers will be a major problem as they pose a major threat to turrets because they can fly over walls. Leaving even defended outposts at risk.
>Summary: Idea is the "Stinger". A wasp-like enemy that'll colonize on your machines and fly over walls. This puts a more bigger urge to defend your posts with a simple turret defense. They'll pose a problem as time goes on without dealing with them. They prey on biters and spitters, they also evolve from killing them. A Stinger could be used as a natural defense against biters, but cons out weigh the pros. Eventually, the Stinger will become a bigger problem then the Biter or Spitter as they will aggressively try to turn your base into their nest!
It would be interesting to see a wasp-like enemy, they make a small nestand then expanding as it grows.
The base of the idea goes on this. Some parts of a players base are left undefended (mostly outside mining outposts a player forgets to defend with turrets). That undefended area is usually left at the mercy of biters & spitters. (unless the player has no nearby nest of those things to cause a mess)
>Now enter the wasp-like enemy, which i'll be now referring to as "Stingers"
1. Stingers will appear after Meduim Biters become present.
*A Small Stinger can easily take out an unarmored player.
*Stingers can be easily taken out by turrets, but they can fly over walls. Big Stingers will of course pose a problem to turrets
2. Stingers DO NOT attack the players base. Instead, they turn the players base into their OWN nest.
*This renders the machine the Stinger took over completely useless.
*Stingers are not directly hostile to the player even if the player walks too close to them (Specifically away from the nest)
*Stingers will SWARM a player if the player gets too close to the nest.
*A nest starts small. When the nest it is fully grown three stingers will go to a nearby machine and colonize on it.(Basically making a new nest on the machine)
3. Stingers prey on biters and spitters. A Small Stinger can take out Medium Biters fairly well.
*A group of spitters can pose a threat to a Small Stinger
*Worms serve as the only natural defense for Stingers as they can easily kill Stingers. Possible reason for why biter/spitter nests are found near Worms.
4. Stingers are not effected by pollution and do not evolve from it. Instead, they evolve from the biters and spitters they have killed.
*Stingers will actually prefer to nest in HEAVILY polluted areas on the purpose of farming biters and spitters!
*Small/Medium Stingers will not try to colonize in heavily polluted areas until Big Stingers start to appear.
*In the event of a new nest the usual three Small Stingers will be escorted by a group of 2-4 Big Stingers (The group of three will attract the closest Big Stingers in the area)
*If a nest is left to develop too long, Big Stingers will be a major problem as they pose a major threat to turrets because they can fly over walls. Leaving even defended outposts at risk.
>Summary: Idea is the "Stinger". A wasp-like enemy that'll colonize on your machines and fly over walls. This puts a more bigger urge to defend your posts with a simple turret defense. They'll pose a problem as time goes on without dealing with them. They prey on biters and spitters, they also evolve from killing them. A Stinger could be used as a natural defense against biters, but cons out weigh the pros. Eventually, the Stinger will become a bigger problem then the Biter or Spitter as they will aggressively try to turn your base into their nest!