Version 0.11.20
Posted: Thu Apr 02, 2015 6:05 pm
So this is a stable candidate release. Unless there are some major issues it will become stable.
- Bugfixes
- Fixed crash related to rail segments in map loaded from 0.10.x (https://forums.factorio.com/forum/vie ... php?t=9217).
- Fixed issue with connecting to Multiplayer host that has open menu. (https://forums.factorio.com/forum/vie ... php?t=9224)
- Fixed multiplayer desync in a game loaded from different mod configuration without save/load in between (https://forums.factorio.com/forum/vie ... php?t=9347).
- Fixed crash when inserter with circuit conditions gets destroyed. (https://forums.factorio.com/forum/vie ... php?t=9206)
- Fixed bug where tank would no longer turn in place. Turning in place is not possible when out of fuel. (https://forums.factorio.com/forum/vie ... php?t=9250)
- Fixed lockup when iterating large numerical arrays in lua. This time for real. (https://forums.factorio.com/forum/vie ... 19&p=71104)
- Fixed double speed issue for monitors with 120Hz refresh rate or higher (https://forums.factorio.com/forum/vie ... php?t=8043).
- Fixed bug with game freezing in some situations when the game is blocked by a firewall (https://forums.factorio.com/forum/vie ... php?t=9179).
- Fixed rail signals blocking the blueprint. (https://forums.factorio.com/forum/vie ... php?t=9252).
- Re-Fixed crash when the number shown in the short number format exceeded supported prefix. (https://forums.factorio.com/forum/vie ... php?t=9274)
The prefix support has been extended for lua files parsing also. - Fixed production stats accuracy. (https://forums.factorio.com/forum/vie ... php?t=9246).
- Fixed the graphical glitches in terrain transitions on certain zoom levels. (https://forums.factorio.com/forum/vie ... php?t=9225)
- Another fix of manual crafting requirements logic calculation. (https://forums.factorio.com/forum/vie ... php?t=9233)
- Fixed the loot table probability calculation bug. (https://forums.factorio.com/forum/vie ... php?t=9277)
- Fixed armor battery icon being always on top. (https://forums.factorio.com/forum/vie ... php?t=9284)
- Fixed errors when reading game.player.minimapenabled.
- Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
- Fixed the wrong inventory highlights of ammo in tank/car. (https://forums.factorio.com/forum/vie ... php?t=9310)
- Scripting
- Fixed building position of ghosts built by script. (https://forums.factorio.com/forum/vie ... php?t=9305).