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[0.11.19 OS X][cube] Scenario pack campaigns don't work

Posted: Thu Mar 26, 2015 12:35 am
by jonathanpaulson
"Transport belt madness" fails with "__level__/control.lua:4: __level__/transportbeltmadness.lua:4: LuaGameScript doesn't contain key gettext."

"Tight spot" fails with "Invalid autoplace control id (4)."

OS X Yosemite, build 13860.

(Since 0.10.x doesn't work on Yosemite, I don't think there is currently a version of the game where I can play the scenario pack. Is that right?)

Re: [0.11.19 OS X][cube] Scenario pack campaigns don't work

Posted: Thu Mar 26, 2015 12:52 pm
by cube
You have experimental version of Factorio and disabled experimental updates. If you enable experimental updates, the scenario pack will update to 0.11.16 and should work without any problems.

We'll be fixing some of the user interface issues around updater now, to have it ready when 0.11.x becomes stable.
https://forums.factorio.com/forum/vie ... f=7&t=9041

Re: [0.11.19 OS X][cube] Scenario pack campaigns don't work

Posted: Thu Mar 26, 2015 11:22 pm
by jonathanpaulson
That worked! Thanks for your help.