Rich text: remove "entity" in hints and tips
Posted: Tue Dec 08, 2020 10:28 pm
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Interesting. I'm more concerned that this is yet another instance of engine-internal terms leaking into the locale. There's gotta be a better word for "entity" - "Construct" maybe?valneq wrote: Tue Dec 08, 2020 11:09 pm Footnote: did you know that you can hover these texts to get the tooltip of that entity/item?
What do you mean with "leaking into locale"? The term "entity" is already used everywhere, and we have to translate it into all locales already.eradicator wrote: Tue Dec 08, 2020 11:24 pmInteresting. I'm more concerned that this is yet another instance of engine-internal terms leaking into the locale. There's gotta be a better word for "entity" - "Construct" maybe?valneq wrote: Tue Dec 08, 2020 11:09 pm Footnote: did you know that you can hover these texts to get the tooltip of that entity/item?
I don't think 'entity' is an internal term, though. Entity in practice encapsulates a whole slew of prototypes, most corresponding to structures and things that you interact with in the world.eradicator wrote: Tue Dec 08, 2020 11:24 pmInteresting. I'm more concerned that this is yet another instance of engine-internal terms leaking into the locale. There's gotta be a better word for "entity" - "Construct" maybe?valneq wrote: Tue Dec 08, 2020 11:09 pm Footnote: did you know that you can hover these texts to get the tooltip of that entity/item?
There was in the past lot of fight and effort to keep 'entity' from appearing in the game (mostly with the NPE),eradicator wrote: Tue Dec 08, 2020 11:24 pmThere's gotta be a better word for "entity" - "Construct" maybe?