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[1.1.5] Menu simulations work differently in modded Factorio

Posted: Sat Dec 05, 2020 5:05 pm
by jagholin
I'm sure this is perhaps as intended, but still its a fun thing that i noticed

Simulated menu backgrounds in 1.1 don't work with mods(i have k2+spacex pack)
Gun turrets that suppose to shoot biters don't work and biters overwhelm defences
In the sequence where we see artillery train shooting at stuff, it doesn't shoot anymore
Simulation that should show a spidertron moving across islands in the lake doesn't have spidertron anymore
Furnaces that suppose to cook iron don't work in another one

Re: [1.1.5] Menu simulations work differently in modded Factorio

Posted: Sat Dec 05, 2020 5:06 pm
by Loewchen
That is not a bug.

Re: [1.1.5] Menu simulations work differently in modded Factorio

Posted: Tue Dec 08, 2020 5:55 am
by Rseding91
Loewchen wrote: Sat Dec 05, 2020 5:06 pm That is not a bug.
Specifically the mods changed base game stuff and broke the simulations. There's nothing to do about that except have the mod(s) disable the simulations if they know they're going to break them.

Re: [1.1.5] Menu simulations work differently in modded Factorio

Posted: Wed Dec 09, 2020 4:04 am
by Linver
Image
Tested on Factorio 1.1.5 K2 1.0.13
Probably ur other mods installed that make something look better in ur modpack