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Some chemical plant recipes allow flipping

Posted: Sat Dec 05, 2020 3:18 am
by Ikonos
TL;DR
Some blueprints with chemical plants could be flipped
What ?
Recipes with the same liquid in both pipes allow the chemical plant to be flipped (sulfur, solid fuel from light and heavy oil, lubricant, plastic, batteries and explosives).
If all chemical plants in the blueprint have a recipe and it is one of them, the blueprint can be flipped.
Why ?
To be able to flip 1/3 to 1/2 of the chemical plant blueprints.

Re: Some chemical plant recipes allow flipping

Posted: Fri Sep 24, 2021 9:40 pm
by Tooster
I second that and revive the thread :)

Re: Some chemical plant recipes allow flipping

Posted: Sat Sep 25, 2021 7:08 am
by ssilk
This has a brother suggestion:
viewtopic.php?f=6&t=92665 Force Flip bindings

Re: Some chemical plant recipes allow flipping

Posted: Sun Sep 26, 2021 1:05 am
by Anachrony
On a related note, a flip_substitute type field might also make sense to allow an entity to specify a different entity in the same fast replaceable group that it would be legal to replace it with if the blueprint is flipped. For mods with mirror image versions of things like refineries or chemical plants.