Texture Mapped 3D rendering in Factorio
Posted: Fri Dec 04, 2020 11:39 am
I built a texture mapped 3D renderer in Factorio
Link to the video: https://youtu.be/CU-oku9cK_M
All the calculations use a fixed precision representation with 10 bits after the point.
It can currently handle up to 4 textures with a texture resolution of 32 by 32.
it can render an arbitrary number of triangles and is currently set up to render a cube using 12 triangles.
The screen is 64 by 32 and has 8 colours.
Screenshot: Map download:
Link to the video: https://youtu.be/CU-oku9cK_M
All the calculations use a fixed precision representation with 10 bits after the point.
It can currently handle up to 4 textures with a texture resolution of 32 by 32.
it can render an arbitrary number of triangles and is currently set up to render a cube using 12 triangles.
The screen is 64 by 32 and has 8 colours.
Screenshot: Map download: