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2 QoL improvements regarding construction spidertrons

Posted: Sun Nov 29, 2020 10:50 pm
by PHOENIX147
1. A toggle switch perhaps to keep the spidertron's trunk sorted, or some other form of feature to draw items from the smallest stack first and deposit into the largest. I find it annoying having split stacks clogging up the inventory and having to manually filter it every few trips.
2. A toggle in the logistics menu to automatically trash items not present in the logistics slots - similar to the 'delete excess items' button found in infinity chests. Having to manually set logistics to 0 for every item in the game every different game is very tedious.

Re: 2 QoL improvements regarding construction spidertrons

Posted: Mon Nov 30, 2020 6:50 am
by selplacei
I second this. While the second idea is just QOL and technically can be achieved in the current game (would be amazing to have it anyway), the lack of auto-sorting doesn't make sense for an entity that can use construction robots - a lot of the spider's inventory gets clogged by unstacked items (even if you filter most slots) leaving it unable to deconstruct things or even accept some items from the logistic network.

Re: 2 QoL improvements regarding construction spidertrons

Posted: Tue Dec 22, 2020 4:50 am
by NotRexButCaesar
+1

Re: 2 QoL improvements regarding construction spidertrons

Posted: Sat Jan 30, 2021 9:35 pm
by djnautilus
bump
I also mocked up the perfect place to put the option.
Image

Re: 2 QoL improvements regarding construction spidertrons

Posted: Sat Jan 30, 2021 9:50 pm
by Xorimuth
I agree that spidertrons should be auto sorted. Seeing as they aren't, the next best thing is my mod here :D : https://mods.factorio.com/mod/SpidertronEnhancements