Page 1 of 1

[1.0] High "Wait For Update", how to debug/profile?

Posted: Sat Nov 28, 2020 11:52 am
by Nishh
Hi, we have a lot of mods (>90) and some of them causes Wait For Update to rise up to 80-100
How to find which mod causes this? is there a more detailed debug tool?

This happens mostly because of construction/logistic robots but it does not happen (or happens less) without mods.

Mod list: https://pastebin.com/SLp8TDy4

Re: [1.0] High "Wait For Update", how to debug/profile?

Posted: Sat Nov 28, 2020 1:38 pm
by orzelek
If I recall correctly 3rd number is the max time for mods.
You have space exploration topping at 40ms sometimes and map gen is going crazy sometimes with more then 200ms.

I'd think space exploration might be creating new planets or something if this is sporadic.

Re: [1.0] High "Wait For Update", how to debug/profile?

Posted: Tue Dec 01, 2020 11:15 am
by Nishh
orzelek wrote: Sat Nov 28, 2020 1:38 pm If I recall correctly 3rd number is the max time for mods.
You have space exploration topping at 40ms sometimes and map gen is going crazy sometimes with more then 200ms.

I'd think space exploration might be creating new planets or something if this is sporadic.
I removed resource marker, mining drones and construction drones by looking at the high max times.
It made it better, but still high Wait For Update (higher than the update section?)
Does the game do some update processing that we can't see in the debug?

Re: [1.0] High "Wait For Update", how to debug/profile?

Posted: Tue Dec 01, 2020 5:58 pm
by orzelek
I'm not sure what exactly is the Wait For Update time.

Can you try reducing graphics quality?
Considering that ups is ok and waits are very long it would seem like some issue with very slow rendering.

Please also post a log file.