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[1.1.1] Hide character GUI while in a vehicle again?
Posted: Fri Nov 27, 2020 10:09 am
by buggy123
Long story short, I
strongly prefer to play with the Spidertron Engineer mod, which basically replaces your character with a spidertron. It does this by locking you inside a spidertron, and disabling all armor, gun, etc recipes so that the spidertron effectively is your character instead.
As such, it makes the character GUI useless; you can't make armor or equip guns or anything. Is there any way to disable the character GUI after the changes done in 1.1? It wastes a lot of space as-is, especially on high GUI scales:
(Also, a way to move it back to the right would be nice, but that's less important.)
Re: [1.1.1] Hide character GUI while in a vehicle again?
Posted: Fri Nov 27, 2020 10:24 am
by boskid
I think it is a mod issue.. It should create "fish-character" with an icon of a fish and no weapons or ammo slots then switch player's character to that fish character instead
Re: [1.1.1] Hide character GUI while in a vehicle again?
Posted: Fri Nov 27, 2020 1:53 pm
by eradicator
Sounds more like an interface request to me, to have more fine-grained control over
LuaPlayer.game_view_settings which currently doesn't allow disabling the weapon guis seperately.
Re: [1.1.1] Hide character GUI while in a vehicle again?
Posted: Fri Nov 27, 2020 10:07 pm
by Pi-C
boskid wrote: Fri Nov 27, 2020 10:24 am
I think it is a mod issue.. It should create "fish-character" with an icon of a fish and no weapons or ammo slots then switch player's character to that fish character instead
While you're clearly kidding here, I still want to take this as an invitation to discuss multiple characters a bit further. Hope you don't mind!
EDIT: I've removed the wall of text I've written before even posting it. It didn't feel appropriate for this thread, so I've moved it to
Ideas and suggestions. Nevertheless, I'd be glad to get your opinion on this!
Re: [1.1.1] Hide character GUI while in a vehicle again?
Posted: Sat Nov 28, 2020 8:58 pm
by Xorimuth
boskid wrote: Fri Nov 27, 2020 10:24 am
I think it is a mod issue.. It should create "fish-character" with an icon of a fish and no weapons or ammo slots then switch player's character to that fish character instead
Would that actually work? I'm the author of the Spidertron Engineer mod, so I'd be happy to look at doing that.
I'm also planning a few more usability improvements (such as smoothing over the disconnect between the spidertron and player's inventory), though these will likely be quite hacky approaches, not intended by the API.