[posila] [1.1.1] crash while using upgrade planner
Posted: Thu Nov 26, 2020 6:05 am
I was using the upgrade planner in multiplayer 1.1.1 and my game crashed. attached is the dump.
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Code: Select all
factorio.exe!UpgradeData::getTarget(const Entity * source=0x000002baecc3de80, bool upgrade) Line 301 C++ Symbols loaded.
> factorio.exe!LatencyInputHandler::upgrade(const InputAction & inputAction, Player * player=0x000002bad8a1a380) Line 1437 C++ Symbols loaded.
[Inline Frame] factorio.exe!LatencyInputHandler::actionPerformed(const InputAction &) Line 987 C++ Symbols loaded.
factorio.exe!LatencyInputHandler::update() Line 1019 C++ Symbols loaded.
[Inline Frame] factorio.exe!Game::latencyUpdate() Line 199 C++ Symbols loaded.
factorio.exe!MainLoop::gameUpdateStep(MultiplayerManagerBase * multiplayerManagerBase=0x000002ba1345e928, Scenario * scenario=0x000002ba9429e2e0, AppManager * appManager=0x000002ba17264890, MainLoop::HeavyMode heavyMode=Enabled) Line 1266 C++ Symbols loaded.