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[posila] [1.1.1] crash while using upgrade planner

Posted: Thu Nov 26, 2020 6:05 am
by Pyroguy
I was using the upgrade planner in multiplayer 1.1.1 and my game crashed. attached is the dump.

Re: crash while using upgrade planner

Posted: Thu Nov 26, 2020 12:15 pm
by Klonan
Can you also attach the log?

Re: [posila] [1.1.1] crash while using upgrade planner

Posted: Sat Nov 28, 2020 1:48 pm
by posila
Thanks for the report.
Fixed for 1.1.3

Here is stacktrace for matching with other crash reports.

Code: Select all

 	factorio.exe!UpgradeData::getTarget(const Entity * source=0x000002baecc3de80, bool upgrade) Line 301	C++	Symbols loaded.
>	factorio.exe!LatencyInputHandler::upgrade(const InputAction & inputAction, Player * player=0x000002bad8a1a380) Line 1437	C++	Symbols loaded.
 	[Inline Frame] factorio.exe!LatencyInputHandler::actionPerformed(const InputAction &) Line 987	C++	Symbols loaded.
 	factorio.exe!LatencyInputHandler::update() Line 1019	C++	Symbols loaded.
 	[Inline Frame] factorio.exe!Game::latencyUpdate() Line 199	C++	Symbols loaded.
 	factorio.exe!MainLoop::gameUpdateStep(MultiplayerManagerBase * multiplayerManagerBase=0x000002ba1345e928, Scenario * scenario=0x000002ba9429e2e0, AppManager * appManager=0x000002ba17264890, MainLoop::HeavyMode heavyMode=Enabled) Line 1266	C++	Symbols loaded.