[1.1.0] Desync in a big 4 Player Map
Posted: Tue Nov 24, 2020 3:07 pm
Today on ColonelWill's Stream, as stated, on a 4 Player Towns Multiplayer Map with about 2k SPM we had a DSync.
The DSync was at least from our understanding closely correlated with the making of a blueprint from a Station, including the track and some beltwork.
Also in close temporal proximity someone "pooped" somewhere and was moping up his lost items.
After the DSync we could not reconnect to the server, it was fully stuck and we had to transfer to a different one.
Links are attached and the VOD of his stream will be up for ~2 weeks.
I can try and answer remaining questions.
Kind regards
Posteule
https://www.dropbox.com/s/hyjducsntwsrz ... 5.zip?dl=0
The DSync was at least from our understanding closely correlated with the making of a blueprint from a Station, including the track and some beltwork.
Also in close temporal proximity someone "pooped" somewhere and was moping up his lost items.
After the DSync we could not reconnect to the server, it was fully stuck and we had to transfer to a different one.
Links are attached and the VOD of his stream will be up for ~2 weeks.
I can try and answer remaining questions.
Kind regards
Posteule
https://www.dropbox.com/s/hyjducsntwsrz ... 5.zip?dl=0