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Healthbars in foreground
Posted: Tue Mar 17, 2015 8:02 am
by provet
So when structures are placed close to each other, and healthbars are placed in the background it looks like this:
I suggest that all healthbars are placed in front of structures!
Re: Healthbars in foreground
Posted: Tue Mar 17, 2015 8:35 am
by quinor
That annoys me too and should be easy fix.
Re: Healthbars in foreground
Posted: Tue Mar 17, 2015 11:34 pm
by ssilk
Re: Healthbars in foreground
Posted: Wed Mar 18, 2015 8:09 am
by bobingabout
Yeah, I think Health bars should be drawn on the top most layer under the GUI, so it apears on top of all other entities.
Re: Healthbars in foreground
Posted: Wed Mar 18, 2015 8:24 am
by ssilk
You didn't read it. They will not do it, cause it looks ugly.
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Healthbars in foreground
Posted: Wed Mar 18, 2015 8:51 am
by DaveMcW
There is a place for useful info that looks ugly. It is called ALT mode.
Re: Healthbars in foreground
Posted: Wed Mar 18, 2015 11:59 pm
by bobingabout
ssilk wrote:You didn't read it. They will not do it, cause it looks ugly.
![Smile :)](./images/smilies/icon_e_smile.gif)
it might look ugly, but it's important. it's a bit silly to have important information hidden just because it looks ugly.
Re: Healthbars in foreground
Posted: Sat Mar 21, 2015 1:26 pm
by provet
how about showing the damage and not making it look ugly?
When walls get damaged they have more wear Visually and no health-bar at all (we don't get to see them anyway most of the time)
Re: Healthbars in foreground
Posted: Sat Mar 21, 2015 2:31 pm
by ssilk
I think that's the long term plan.