[0.11.18] game.speed of 1.0 actually runs at 2.0
Posted: Sun Mar 15, 2015 5:22 pm
(first bug report, sorry if not to spec)
My single player games (not campaign missions, the custom games) are running at double speed. Motion and build times are much faster than I remember, and the clock in save games is running twice as fast as real time.
I tried setting:
but this leaves it at double speed. Setting game.speed to 1.01 or 0.99 sets it back to standard time passage. It also works to set it faster or slower to 5.0 or 0.5, just 1.0 seems to be misinterpreted.
I don't have any mods installed other than base mods, and I really don't remember changing any property files to make this happen or setting this in the past. Whenever I create a new game it resets to 1.0, which is secretly double speed.
Any idea what may have happened, or how to fix this?
My single player games (not campaign missions, the custom games) are running at double speed. Motion and build times are much faster than I remember, and the clock in save games is running twice as fast as real time.
I tried setting:
Code: Select all
/c game.speed=1.0
I don't have any mods installed other than base mods, and I really don't remember changing any property files to make this happen or setting this in the past. Whenever I create a new game it resets to 1.0, which is secretly double speed.
Any idea what may have happened, or how to fix this?