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[1.0.0] Alt-view of assembling machines vs. Spidertron
Posted: Fri Nov 13, 2020 9:37 pm
by c0bRa
Hello everybody.
It's just a minor issue i think but it drives my eyes crazy (ok, only sometimes

) when the ALT-view of the assembly machines and the modules are shown above the spidertron while walking over them.
Some picture which describes the problem of my eyes
1.0.0 Normal-View, everything okay:

- 100_normal.png (893.88 KiB) Viewed 2023 times
1.0.0 Alt-View, the Modules are flying above the spidertron and are not longer sticked to the assembly machine:

- 100_reality.png (901.11 KiB) Viewed 2023 times
1.0.0 Alt-View my Expectation:

- 100_expectation.png (911.66 KiB) Viewed 2023 times
Re: [1.0.0] Alt-view of assembling machines vs. Spidertron
Posted: Fri Nov 13, 2020 9:39 pm
by valneq
Have you ever realized that alt-mode overlays are also drawn over the player character? I think this is entirely indented behavior.
Re: [1.0.0] Alt-view of assembling machines vs. Spidertron
Posted: Fri Nov 13, 2020 9:41 pm
by posila
It's an overlay, it's supposed not to be occluded by game entities.
Re: [1.0.0] Alt-view of assembling machines vs. Spidertron
Posted: Fri Nov 13, 2020 9:49 pm
by c0bRa
Well the Spidertron is the first vehicle which can walk/drive over machines, and so the physically standing over the machine becomes a - in my opinion - funny view.
Would it be a simple solution to place all spidertrons in an overlay level above the alt-view-overlay level? It's already happening for the torso of the spidertron on power cables...
Re: [1.0.0] Alt-view of assembling machines vs. Spidertron
Posted: Fri Nov 13, 2020 9:51 pm
by valneq
That assumes everyone wants that. I don't. Please keep as is. I need to see the recipes of machines, no matter what.
Re: [1.0.0] Alt-view of assembling machines vs. Spidertron
Posted: Fri Nov 13, 2020 9:53 pm
by c0bRa
valneq wrote: Fri Nov 13, 2020 9:51 pm
That assumes everyone wants that.
Well the count is actually 1:1...
