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[1.0.0] Alt-view of assembling machines vs. Spidertron

Posted: Fri Nov 13, 2020 9:37 pm
by c0bRa
Hello everybody.

It's just a minor issue i think but it drives my eyes crazy (ok, only sometimes :P) when the ALT-view of the assembly machines and the modules are shown above the spidertron while walking over them.

Some picture which describes the problem of my eyes ;)

1.0.0 Normal-View, everything okay:
100_normal.png
100_normal.png (893.88 KiB) Viewed 2023 times
1.0.0 Alt-View, the Modules are flying above the spidertron and are not longer sticked to the assembly machine:
100_reality.png
100_reality.png (901.11 KiB) Viewed 2023 times
1.0.0 Alt-View my Expectation:
100_expectation.png
100_expectation.png (911.66 KiB) Viewed 2023 times

Re: [1.0.0] Alt-view of assembling machines vs. Spidertron

Posted: Fri Nov 13, 2020 9:39 pm
by valneq
Have you ever realized that alt-mode overlays are also drawn over the player character? I think this is entirely indented behavior.

Re: [1.0.0] Alt-view of assembling machines vs. Spidertron

Posted: Fri Nov 13, 2020 9:41 pm
by posila
It's an overlay, it's supposed not to be occluded by game entities.

Re: [1.0.0] Alt-view of assembling machines vs. Spidertron

Posted: Fri Nov 13, 2020 9:49 pm
by c0bRa
Well the Spidertron is the first vehicle which can walk/drive over machines, and so the physically standing over the machine becomes a - in my opinion - funny view.

Would it be a simple solution to place all spidertrons in an overlay level above the alt-view-overlay level? It's already happening for the torso of the spidertron on power cables...

Re: [1.0.0] Alt-view of assembling machines vs. Spidertron

Posted: Fri Nov 13, 2020 9:51 pm
by valneq
That assumes everyone wants that. I don't. Please keep as is. I need to see the recipes of machines, no matter what.

Re: [1.0.0] Alt-view of assembling machines vs. Spidertron

Posted: Fri Nov 13, 2020 9:53 pm
by c0bRa
valneq wrote: Fri Nov 13, 2020 9:51 pm That assumes everyone wants that.
Well the count is actually 1:1... ;)