Fluids, Trains and Inactivity
Posted: Fri Nov 06, 2020 6:52 pm
Okay so I have modded a building that loads stuff into a parked train. For solid items, this works great as every time the script transfers a stack into the train, it resets the train's "inactivity" timer. However, for fluids, a change in the fluid wagon's contents does not seem to be resetting the train's inactivity.
Is there any way to intentionally trigger the train's inactivity timer through script, or should I be making an interface request/bug report about this?
Is there any way to intentionally trigger the train's inactivity timer through script, or should I be making an interface request/bug report about this?