Simple decider combinator problem
Posted: Fri Nov 06, 2020 4:58 pm
I've read thru the other posts including "Combinators 101 (Link)" as well as youtube videos, wikis, and other posts that mention combinators but I'm just missing something.
I want a chest to output its content to a decider combinator, which if the value is under a certain value, will output 'A' with value 1 which then gets wired to an inserter which only enables on 'A' = 1. (Yes I know I can wire inserter directly to chest without the decider, but I'm trying to make this simple, and make a centralized base logic control board - this is a simplified case)
So I wire a red wire from the chest to the decider combinator.
The decider combinator checks if a specific item (ex: red belts) is < 500
The decider combinator outputs 'A' as 1 if true.
I wire a red wire from decider combinator to the inserter that feeds the chest.
The inserter is set where enabled if 'A' = 1.
However if the chest contains < 500 items (should cause the condition to true / enable), the inserter is disabled and shows 'Disabled by control behavior'. Interestingly if I change the condition to (specific item is > 500) the inserter is still disabled.
I've double checked that the storage box, decider combinator, and inserter are all on same network.
No matter what I do the decider combinator is not enabling the inserter. Can someone please help me in where I am going wrong?
Thanks in advance.
I want a chest to output its content to a decider combinator, which if the value is under a certain value, will output 'A' with value 1 which then gets wired to an inserter which only enables on 'A' = 1. (Yes I know I can wire inserter directly to chest without the decider, but I'm trying to make this simple, and make a centralized base logic control board - this is a simplified case)
So I wire a red wire from the chest to the decider combinator.
The decider combinator checks if a specific item (ex: red belts) is < 500
The decider combinator outputs 'A' as 1 if true.
I wire a red wire from decider combinator to the inserter that feeds the chest.
The inserter is set where enabled if 'A' = 1.
However if the chest contains < 500 items (should cause the condition to true / enable), the inserter is disabled and shows 'Disabled by control behavior'. Interestingly if I change the condition to (specific item is > 500) the inserter is still disabled.
I've double checked that the storage box, decider combinator, and inserter are all on same network.
No matter what I do the decider combinator is not enabling the inserter. Can someone please help me in where I am going wrong?
Thanks in advance.