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LuaPlayer.cursor_stack is "empty"

Posted: Wed Nov 04, 2020 6:58 am
by Kuxynator
https://prnt.sc/vd2yiu
if a blueprint is selected (from quick bar) which is not in inventory (only in "my blueprints")
the cursor_stack contains no information about the book or blueprint.
This does not occur if the blueprint/book is copied to inventory.
https://prnt.sc/vd33rz
Then cursor_stack contains the expected content.
The behavior of both should be equal.

Re: LuaPlayer.cursor_stack is "empty"

Posted: Wed Nov 04, 2020 8:28 am
by boskid