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[Request] Speed/Prodictivty effecting burner tech
Posted: Thu Oct 22, 2020 2:38 pm
by CopperBoltwire
I enjoy playing with the
Creative mod and more so messing around with the Beacon at the start of the game.
But sadly, even the speed modules don't affect burner technology of either the Burner Drill, the basic furnace, or the assemblers.
Anyone willing to make a mod that overwrites this and allows beacons to affect low tier buildings?
Please?
Re: [Request] Speed/Prodictivty effecting burner tech
Posted: Thu Oct 22, 2020 3:35 pm
by MassiveDynamic
But this would only be useful in creative mode. Module tech is well past burner phase and does anyone seriously use burners in the late game? Except maybe for odd experimental reasons?
Re: [Request] Speed/Prodictivty effecting burner tech
Posted: Thu Oct 22, 2020 4:05 pm
by CopperBoltwire
With Creative Mod, it was mostly just to speed past the burner stage faster by buffing the burner tech so one can get to the other tech levels faster.
At least that's my thinking for this request.
Just wanted to rush through that stage...
I love to try a lot of other mods, and often start a new game, so being able to "burn" through the burner stage faster would be quite helpful and decrease early grind.
It's also helpful for modders to know which mods conflicts with what and possibly why, so in a way i do a community service too.
And as said, able to "fly" bast the burner stage would help me greatly with this.
Re: [Request] Speed/Prodictivty effecting burner tech
Posted: Thu Oct 22, 2020 4:11 pm
by jodokus31
Console:
shift-click techs to research them immediately
or
Code: Select all
/c game.player.force.research_progress = 1
to immediately research current selected tech
or
increase game speed
Re: [Request] Speed/Prodictivty effecting burner tech
Posted: Thu Oct 22, 2020 4:37 pm
by Qon
creative mod starts out by giving you the choice of starting with cheats (everything researched) and has a button to unlock all tech.
Re: [Request] Speed/Prodictivty effecting burner tech
Posted: Thu Oct 22, 2020 8:39 pm
by DaveMcW
You guys are all really ineffecient at cheating for technology. Just type:
Re: [Request] Speed/Prodictivty effecting burner tech
Posted: Fri Oct 23, 2020 1:09 pm
by CopperBoltwire
But I'm not interested in unlocking ALL research.
Also not looking to just unlock it with a simple command.
I wanted Burners, Basic & Steel Furnace and the first few assemblers be affected by Beacons.
I'm grateful for you people trying to help,
but you people completely missed the mark on what I was asking for.
Was looking for Burner tech to be affected by Beacons...
I'm stunned at how you people kept going on and on about cheats.
Not against cheats, just not what i was looking for...
Re: [Request] Speed/Prodictivty effecting burner tech
Posted: Fri Oct 23, 2020 1:17 pm
by darkfrei
CopperBoltwire wrote: Fri Oct 23, 2020 1:09 pm
I wanted Burners, Basic & Steel Furnace and the first few assemblers be affected by Beacons.
The vanilla has values:
Code: Select all
data.raw.furnace["electric-furnace"].module_specification = {module_slots = 2, module_info_icon_shift = {0, 0.8}}
data.raw.furnace["electric-furnace"].allowed_effects = {"consumption", "speed", "productivity", "pollution"}
The mod that you need needs just this code placed in the file
data.lua:
Code: Select all
data.raw.furnace["stone-furnace"].module_specification = {module_slots = 2, module_info_icon_shift = {0, 0.8}}
data.raw.furnace["stone-furnace"].allowed_effects = {"consumption", "speed", "productivity", "pollution"}
data.raw.furnace["steel-furnace"].module_specification = {module_slots = 2, module_info_icon_shift = {0, 0.8}}
data.raw.furnace["steel-furnace"].allowed_effects = {"consumption", "speed", "productivity", "pollution"}
Maybe some adjustments for module_info_icon_shift.
I don't know that you need slots or just beacon effect.
Don't forget to make the
info.json and the mod is ready.
All this values can be found by using this mod:
info-mod
Re: [Request] Speed/Prodictivty effecting burner tech
Posted: Fri Oct 23, 2020 2:59 pm
by jodokus31
CopperBoltwire wrote: Fri Oct 23, 2020 1:09 pm
...
I wanted Burners, Basic & Steel Furnace and the first few assemblers be affected by Beacons.
I'm grateful for you people trying to help,
but you people completely missed the mark on what I was asking for.
...
Your goal was to rush through burner stage, which is easier achieved by unlocking techs than by beacon burner tech.
And Creative Mod is not much less than a cheat
CopperBoltwire wrote: Thu Oct 22, 2020 4:05 pm
With Creative Mod, it was mostly
just to speed past the burner stage faster by buffing the burner tech so one can get to the other tech levels faster.
At least that's my thinking for this request.
Just wanted to rush through that stage...
I love to try a lot of other mods, and often start a new game, so being able to "burn" through the burner stage faster would be quite helpful and decrease early grind.
It's also helpful for modders to know which mods conflicts with what and possibly why, so in a way i do a community service too.
And as said,
able to "fly" bast the burner stage would help me greatly with this.
Bold added
Sorry for misinterpreting. thanks @darkfrei
Re: [Request] Speed/Prodictivty effecting burner tech
Posted: Fri Nov 06, 2020 2:11 pm
by CopperBoltwire
Thanks a ton Darkfrei - I'll look into it and mock around with it.
From what i can see it really WAS a small thing to do mod wise, but still a bit more complicated then simply doing something like a flip-switch.
Beacon_Effect=0 (this is what i thought was hidden in the code somewhere, clearly that is not the case tho'.)
At least i can enjoy the game a bit more now on special mods too.
[hr]
To the rest of you:
Thanks for your help and support, not exactly what i was looking for, but thanks none the less.
Says a lot about the community as a whole that your willing to help, even if you missed the mark

I'm very happy.
Re: [Request] Speed/Prodictivty effecting burner tech
Posted: Fri Nov 06, 2020 8:04 pm
by darkfrei
Beacon modules definition:
Code: Select all
data.raw.beacon.beacon.allowed_effects = {"consumption", "speed", "pollution"}
You are looking for:
Code: Select all
data.raw.beacon.beacon.supply_area_distance = 3
data.raw.beacon.beacon.distribution_effectivity = 0.5
data.raw.beacon.beacon.module_specification.module_slots = 2
Also assembling machines (vanilla):
Code: Select all
data.raw["assembling-machine"]["assembling-machine-2"].module_specification = {module_slots = 2}
data.raw["assembling-machine"]["assembling-machine-2"].allowed_effects = {"consumption", "speed", "productivity", "pollution"}
data.raw["assembling-machine"]["assembling-machine-3"].module_specification = {module_slots = 4}
data.raw["assembling-machine"]["assembling-machine-3"].allowed_effects = {"consumption", "speed", "productivity", "pollution"}\
data.raw["assembling-machine"]["oil-refinery"].module_specification = {module_slots = 3}
data.raw["assembling-machine"]["oil-refinery"].allowed_effects = {"consumption", "speed", "productivity", "pollution"}
data.raw["assembling-machine"]["chemical-plant"].module_specification = {module_slots = 3}
data.raw["assembling-machine"]["chemical-plant"].allowed_effects = {"consumption", "speed", "productivity", "pollution"}
data.raw["assembling-machine"].centrifuge.module_specification = {module_slots = 2}
data.raw["assembling-machine"].centrifuge.allowed_effects = {"consumption", "speed", "productivity", "pollution"}
By some recipes the productivity is not available:
Code: Select all
data.raw.module["productivity-module"].limitation = {"sulfuric-acid", "basic-oil-processing", "advanced-oil-processing", "coal-liquefaction", "heavy-oil-cracking", "light-oil-cracking", "solid-fuel-from-light-oil", "solid-fuel-from-heavy-oil", "solid-fuel-from-petroleum-gas", "lubricant", "iron-plate", "copper-plate", "steel-plate", "stone-brick", "sulfur", "plastic-bar", "empty-barrel", "uranium-processing", "copper-cable", "iron-stick", "iron-gear-wheel", "electronic-circuit", "advanced-circuit", "processing-unit", "engine-unit", "electric-engine-unit", "uranium-fuel-cell", "explosives", "battery", "flying-robot-frame", "low-density-structure", "rocket-fuel", "rocket-control-unit", "rocket-part", "automation-science-pack", "logistic-science-pack", "chemical-science-pack", "military-science-pack", "production-science-pack", "utility-science-pack", "kovarex-enrichment-process"}