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Sprite instead of Animation in boiler prototype description
Posted: Tue Oct 20, 2020 5:23 pm
by Pi-C
Just noticed that according to
the Wiki, boiler.structure is a table of sprites while the game says it's a table of animations:

- Wiki
- boiler_wiki.png (31.16 KiB) Viewed 2080 times

- Game prototype browser
- boiler.png (39.81 KiB) Viewed 2080 times
Re: Sprite instead of Animation in boiler prototype description
Posted: Wed Oct 21, 2020 9:07 am
by Bilka
Thanks, fixed.
Re: Sprite instead of Animation in boiler prototype description
Posted: Wed Oct 21, 2020 12:14 pm
by Pi-C
Bilka wrote: Wed Oct 21, 2020 9:07 amThanks, fixed.
Thank you. Something similar:
The description of the
fire prototype lists "created_effect" among the properties inherited from Prototype/Entity. But when I follow the trail via the link in
the description to the Trigger page, I only find "Prototype/FireFlame : on_damage_tick_effect" and "Prototype/FireFlame : on_fuel_added_action" listed under "Prototype properties that use this type".
This time, I really hope the wiki is wrong (on the Trigger page) because I need fire.created_effect to create my dummy entities …

Re: Sprite instead of Animation in boiler prototype description
Posted: Thu Oct 22, 2020 9:46 am
by Bilka
created_effect is inherited from EntityPrototype so it can be found as Prototype/Entity::created_effect in "Prototype properties that use this type" on the Trigger page.
Re: Sprite instead of Animation in boiler prototype description
Posted: Thu Oct 22, 2020 10:07 am
by Pi-C
Thanks for the info. But I must admit that understanding the chain of inheritances sometimes isn't easy …
