[1.0.0] Spaceship Wrecks have inconsistent inserter "hitboxes"
Posted: Wed Oct 14, 2020 12:14 am
There are certain places directly adjacent to spaceship wrecks that, if you place an item in with an inserter, the item will go into the wreck. However, these places appear to be empty and not a part of the wreck; in fact, objects can be built on these places.
I initially encountered this apparent bug when trying to directly insert some items into a spot adjacent to a spaceship wreck. To my surprise, the item went into the wreck, rather than beside it.
I used ALT mode and placed inserters around various wrecks to see where all of the valid locations to insert an item into the wreck were.
For non-long-handed inserters, the only valid places should be directly adjacent to the wreck.
But some (not all!) spaces 1 tile further away will also allow direct insertion into the wreck.
Here are some screenshots illustrating this. An inserter that is in range of the wreck has the white box (see the control inserters in the corners, clearly out of range, without a white box).
Big Wrecks:
There are extra valid spots all around the wreck.
Extra valid spots are at the right, diagonal top-right, and diagonal bottom-right.
Medium Wrecks:
Extra valid spots at the left, diagonal top-left, and diagonal bottom-left.
Extra valid spots at the top and diagonal top-right.
And here is a more-clear example of the inserters I think should not be in range of the wreck, but they in fact are in range:
I initially encountered this apparent bug when trying to directly insert some items into a spot adjacent to a spaceship wreck. To my surprise, the item went into the wreck, rather than beside it.
I used ALT mode and placed inserters around various wrecks to see where all of the valid locations to insert an item into the wreck were.
For non-long-handed inserters, the only valid places should be directly adjacent to the wreck.
But some (not all!) spaces 1 tile further away will also allow direct insertion into the wreck.
Here are some screenshots illustrating this. An inserter that is in range of the wreck has the white box (see the control inserters in the corners, clearly out of range, without a white box).
Big Wrecks:
There are extra valid spots all around the wreck.
Extra valid spots are at the right, diagonal top-right, and diagonal bottom-right.
Medium Wrecks:
Extra valid spots at the left, diagonal top-left, and diagonal bottom-left.
Extra valid spots at the top and diagonal top-right.
And here is a more-clear example of the inserters I think should not be in range of the wreck, but they in fact are in range: