[1.0.0][Modded] Default resolution shadow gets chosen for entities even when hq texture exists
Posted: Thu Oct 08, 2020 3:02 am
Expected:
High quality texture for the entity (assembling-machine prototype) should be chosen.
Outcome:
Default shadow is chosen no matter the setting.
! prototype cache and texture cache are disabled, I have never used them !
Steps to reproduce:
1. Add this to a data.lua, to see a difference between the shadow placement for each resolution.
2. Start game
3. Launch world
4. Observe that the placement and resolution of the texture stays default resolution, even when using high quality textures.
High quality texture for the entity (assembling-machine prototype) should be chosen.
Outcome:
Default shadow is chosen no matter the setting.
! prototype cache and texture cache are disabled, I have never used them !
Steps to reproduce:
1. Add this
Code: Select all
data.raw['assembling-machine']['assembling-machine-3'].animation.layers[2].shift = util.by_pixel(28, 20)
2. Start game
3. Launch world
4. Observe that the placement and resolution of the texture stays default resolution, even when using high quality textures.