Code: Select all
0.000 2020-10-07 13:37:39; Factorio 1.0.0 (build 54889, win64, steam)
0.000 Operating system: Windows 10 (version 1909)
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/mantrain/AppData/Roaming/Factorio [292024/953222MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: AMD Ryzen 5 3600 6-Core Processor, 12 cores, RAM: 5259/16332 MB, page: 8732/20684 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
0.007 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.010 Available displays: 1
0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz}
0.072 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.149 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 27.21.14.5638
0.149 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.149 [Local Video Memory] Budget: 9457MB, CurrentUsage: 2MB, Reservation: 0/5007MB
0.149 [Non-Local Vid.Mem.] Budget: 7349MB, CurrentUsage: 0MB, Reservation: 0/3878MB
0.149 Tiled resources: Tier 2
0.149 Unified Memory Architecture: No
0.149 BGR 565 Supported: Yes
0.149 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.149 Graphics settings preset: very-high
0.149 Dedicated video memory size 11127 MB
0.187 Desktop composition is active.
0.187 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
0.187 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.215 DSound: Starting _dsound_update thread
0.215 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.215 DSound: Enter _dsound_update; tid=13348
0.281 Razer Chroma Controller initialized.
0.285 Loading mod core 0.0.0 (data.lua)
0.374 Loading mod base 1.0.0 (data.lua)
0.634 Loading mod base 1.0.0 (data-updates.lua)
0.774 Checksum for core: 2630831588
0.774 Checksum of base: 3509992273
0.941 Prototype list checksum: 3301461508
0.982 Loading sounds...
1.052 Info PlayerData.cpp:70: Local player-data.json unavailable
1.052 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1601582299
1.174 Initial atlas bitmap size is 16384
1.211 Created atlas bitmap 16384x16384 [none]
1.214 Created atlas bitmap 16384x13392 [none]
1.215 Created atlas bitmap 8192x4188 [decal]
1.216 Created atlas bitmap 16384x5600 [low-object, linear-minification]
1.217 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.217 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
1.218 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
1.218 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
1.218 Created atlas bitmap 4096x3104 [mipmap]
1.219 Created atlas bitmap 4096x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.219 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.220 Created atlas bitmap 8192x1428 [alpha-mask]
1.223 Created atlas bitmap 16384x14888 [shadow, linear-magnification, alpha-mask]
1.223 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
1.227 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.718 Parallel Sprite Loader initialized (threads: 11)
6.575 Sprites loaded
6.587 Generated mipmaps (4) for atlas [3] of size 16384x5600
6.598 Generated mipmaps (3) for atlas [4] of size 8192x3744
6.609 Generated mipmaps (3) for atlas [5] of size 16384x5920
6.620 Generated mipmaps (3) for atlas [6] of size 4096x3216
6.631 Generated mipmaps (3) for atlas [7] of size 4096x1856
6.661 Generated mipmaps (3) for atlas [8] of size 4096x3104
6.672 Generated mipmaps (5) for atlas [9] of size 4096x2336
6.683 Generated mipmaps (3) for atlas [13] of size 8192x2352
6.691 Custom mipmaps uploaded.
6.770 Factorio initialised
6.770 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
9.122 Joining game IP ADDR:({89.239.209.77:34199})
9.122 Info UDPSocket.cpp:33: Opening socket
9.129 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
9.190 Connection refused
9.190 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
9.190 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
9.197 Info UDPSocket.cpp:218: Closing socket
9.197 Info UDPSocket.cpp:248: Socket closed
10.876 Joining game IP ADDR:({89.239.209.77:34199})
10.876 Info UDPSocket.cpp:33: Opening socket
10.876 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
10.958 Connection refused
10.958 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
10.958 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
10.962 Info UDPSocket.cpp:218: Closing socket
10.962 Info UDPSocket.cpp:248: Socket closed
13.092 Joining game IP ADDR:({89.239.209.77:34199})
13.092 Info UDPSocket.cpp:33: Opening socket
13.092 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
13.156 Connection refused
13.156 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
13.156 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
13.160 Info UDPSocket.cpp:218: Closing socket
13.160 Info UDPSocket.cpp:248: Socket closed
15.627 Joining game IP ADDR:({89.239.209.77:34199})
15.627 Info UDPSocket.cpp:33: Opening socket
15.627 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
15.723 Connection refused
15.723 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
15.723 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
15.727 Info UDPSocket.cpp:218: Closing socket
15.727 Info UDPSocket.cpp:248: Socket closed
17.324 Joining game IP ADDR:({89.239.209.77:34199})
17.324 Info UDPSocket.cpp:33: Opening socket
17.324 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
17.424 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
17.427 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
17.427 Info ClientRouter.cpp:221: ConnectionAccepted
22.457 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload
22.457 Downloading file C:\Users\mantrain\AppData\Roaming\Factorio\temp\mp-download.zip (98445385 B, 195717 blocks)
22.484 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
29.920 Finished download (7 s, 98.4 MB, 13.2 MB/s)
30.081 Info ClientMultiplayerManager.cpp:730: updateTick(4294967295) map download finished creating scenario
30.081 Loading map C:\Users\mantrain\AppData\Roaming\Factorio\temp\mp-download.zip: 98445385 bytes.
30.081 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
30.137 Loading level.dat: 291295259 bytes.
30.142 Info Scenario.cpp:187: Map version 1.0.0-0
35.893 Loading script.dat: 331 bytes.
35.895 Checksum for script C:/Users/mantrain/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3067628686
35.981 Info ClientMultiplayerManager.cpp:581: UpdateTick(51530219) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
55.961 Info ClientMultiplayerManager.cpp:581: UpdateTick(51530993) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
56.074 Info ClientMultiplayerManager.cpp:581: UpdateTick(51530993) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
56.156 Info GameActionHandler.cpp:4729: UpdateTick (51530996) processed PlayerJoinGame peerID(35) playerIndex(1) mode(connect)
71.629 Info AppManagerStates.cpp:1837: Saving finished
106.408 Info ClientSynchronizer.cpp:318: Latency changed to (4)
...
4583.592 Info ClientSynchronizer.cpp:318: Latency changed to (7)
4595.383 Error CrashHandler.cpp:480: Exception Code: c0000005, Address: 0x00007ff7bf25aa32
ModuleBase: 0x00007ff7bf1f0000, ImageSize: 01c05000, RelativeAddress: 0006aa32
4595.383 Error CrashHandler.cpp:486: Access Violation: Read at address 000002A011DC8C50
4595.383 Error CrashHandler.cpp:500: Exception Context:
rax=0000000000000002, rbx=00000220192919d0, rcx=00000220192919d0,
rdx=000002a011dc8bd0, rsi=0000022016c421d0, rdi=0000022011dc8c20,
rip=00007ff7bf25aa32, rsp=00000024a8b5e820, rbp=00000024a8b5e960,
r8=0000000000000017, r9=000000000000003c, r10=0000000000000001,
r11=00000024a8b5ea00, r12=0000000003145a0f, r13=0000000000000000,
r14=0000000000000000, r15=0000022019477d10
4595.383 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7bf1f0000 - 0x00007ff7c0df5000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (541): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (548): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (529): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE7708AA)
00007FFCDE7708AA (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE1364AB2)
00007FFCE1364AB2 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE134C656)
00007FFCE134C656 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE13611CF)
00007FFCE13611CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE132A209)
00007FFCE132A209 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE135FE3E)
00007FFCE135FE3E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-jhy8mv\src\ai\stuckdetector.cpp (63): StuckDetector::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\ai\followpathbehavior.cpp (126): FollowPathBehavior::execute
c:\cygwin64\tmp\factorio-build-jhy8mv\src\ai\groupbehavior.cpp (137): GroupBehavior::execute
c:\cygwin64\tmp\factorio-build-jhy8mv\src\ai\commandable.cpp (201): Commandable::runBehavior
c:\cygwin64\tmp\factorio-build-jhy8mv\src\entity\unit.cpp (331): Unit::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\surface\chunk.cpp (611): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-build-jhy8mv\src\surface\chunk.cpp (672): Chunk::updateEntities
c:\cygwin64\tmp\factorio-build-jhy8mv\src\surface\surface.cpp (1610): Surface::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\map\map.cpp (1667): Map::updateEntities
c:\cygwin64\tmp\factorio-build-jhy8mv\src\game.cpp (207): Game::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\scenario\scenario.cpp (1219): Scenario::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (1175): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (1042): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDF827BD4)
00007FFCDF827BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE132CE51)
00007FFCE132CE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
4597.079 Error CrashHandler.cpp:189: Map tick at moment of crash: 51665423
4597.079 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
4598.763 Uploading log file
4598.778 Error CrashHandler.cpp:258: Heap validation: success.
4598.779 Creating crash dump.
4598.937 CrashDump success
Code: Select all
0.000 2020-10-07 12:57:56; Factorio 1.0.0 (build 54889, win64, steam)
0.000 Operating system: Windows 10 (version 1909)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/mantrain/AppData/Roaming/Factorio [292030/953222MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.009 System info: [CPU: AMD Ryzen 5 3600 6-Core Processor, 12 cores, RAM: 5027/16332 MB, page: 8583/20684 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
0.009 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.013 Available displays: 1
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz}
0.077 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.149 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 27.21.14.5638
0.149 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.149 [Local Video Memory] Budget: 9457MB, CurrentUsage: 2MB, Reservation: 0/5007MB
0.149 [Non-Local Vid.Mem.] Budget: 7349MB, CurrentUsage: 0MB, Reservation: 0/3878MB
0.149 Tiled resources: Tier 2
0.149 Unified Memory Architecture: No
0.149 BGR 565 Supported: Yes
0.149 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.149 Graphics settings preset: very-high
0.149 Dedicated video memory size 11127 MB
0.190 Desktop composition is active.
0.190 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
0.190 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.216 DSound: Starting _dsound_update thread
0.216 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.216 DSound: Enter _dsound_update; tid=6384
0.277 Razer Chroma Controller initialized.
0.281 Loading mod core 0.0.0 (data.lua)
0.361 Loading mod base 1.0.0 (data.lua)
0.621 Loading mod base 1.0.0 (data-updates.lua)
0.754 Checksum for core: 2630831588
0.754 Checksum of base: 3509992273
0.918 Prototype list checksum: 3301461508
0.961 Loading sounds...
1.030 Info PlayerData.cpp:70: Local player-data.json unavailable
1.030 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1601582299
1.152 Initial atlas bitmap size is 16384
1.188 Created atlas bitmap 16384x16384 [none]
1.192 Created atlas bitmap 16384x13392 [none]
1.192 Created atlas bitmap 8192x4188 [decal]
1.193 Created atlas bitmap 16384x5600 [low-object, linear-minification]
1.194 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.195 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
1.195 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
1.196 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
1.196 Created atlas bitmap 4096x3104 [mipmap]
1.197 Created atlas bitmap 4096x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.197 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.197 Created atlas bitmap 8192x1428 [alpha-mask]
1.201 Created atlas bitmap 16384x14888 [shadow, linear-magnification, alpha-mask]
1.201 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
1.205 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.683 Parallel Sprite Loader initialized (threads: 11)
6.625 Sprites loaded
6.637 Generated mipmaps (4) for atlas [3] of size 16384x5600
6.648 Generated mipmaps (3) for atlas [4] of size 8192x3744
6.659 Generated mipmaps (3) for atlas [5] of size 16384x5920
6.670 Generated mipmaps (3) for atlas [6] of size 4096x3216
6.681 Generated mipmaps (3) for atlas [7] of size 4096x1856
6.713 Generated mipmaps (3) for atlas [8] of size 4096x3104
6.724 Generated mipmaps (5) for atlas [9] of size 4096x2336
6.735 Generated mipmaps (3) for atlas [13] of size 8192x2352
6.747 Custom mipmaps uploaded.
6.807 Factorio initialised
6.807 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
10.915 Joining game IP ADDR:({89.239.209.77:34199})
10.915 Info UDPSocket.cpp:33: Opening socket
10.917 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
11.005 Connection refused
11.005 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
11.005 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
11.008 Info UDPSocket.cpp:218: Closing socket
11.008 Info UDPSocket.cpp:248: Socket closed
13.129 Joining game IP ADDR:({89.239.209.77:34199})
13.129 Info UDPSocket.cpp:33: Opening socket
13.130 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
13.222 Connection refused
13.222 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
13.222 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
13.226 Info UDPSocket.cpp:218: Closing socket
13.226 Info UDPSocket.cpp:248: Socket closed
17.999 Joining game IP ADDR:({89.239.209.77:34199})
17.999 Info UDPSocket.cpp:33: Opening socket
17.999 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
18.089 Connection refused
18.089 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
18.089 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
18.093 Info UDPSocket.cpp:218: Closing socket
18.093 Info UDPSocket.cpp:248: Socket closed
20.516 Joining game IP ADDR:({89.239.209.77:34199})
20.516 Info UDPSocket.cpp:33: Opening socket
20.516 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
20.588 Connection refused
20.588 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
20.588 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
20.592 Info UDPSocket.cpp:218: Closing socket
20.592 Info UDPSocket.cpp:248: Socket closed
22.398 Joining game IP ADDR:({89.239.209.77:34199})
22.398 Info UDPSocket.cpp:33: Opening socket
22.398 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
22.472 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
22.473 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
22.473 Info ClientRouter.cpp:221: ConnectionAccepted
27.537 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload
27.537 Downloading file C:\Users\mantrain\AppData\Roaming\Factorio\temp\mp-download.zip (99080095 B, 196979 blocks)
27.570 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
35.194 Finished download (7 s, 99.0 MB, 12.9 MB/s)
35.357 Info ClientMultiplayerManager.cpp:730: updateTick(4294967295) map download finished creating scenario
35.357 Loading map C:\Users\mantrain\AppData\Roaming\Factorio\temp\mp-download.zip: 99080095 bytes.
35.358 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
35.413 Loading level.dat: 294351085 bytes.
35.418 Info Scenario.cpp:187: Map version 1.0.0-0
41.109 Loading script.dat: 331 bytes.
41.112 Checksum for script C:/Users/mantrain/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3067628686
41.198 Info ClientMultiplayerManager.cpp:581: UpdateTick(51464418) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
59.734 Info ClientMultiplayerManager.cpp:581: UpdateTick(51465127) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
59.837 Info ClientMultiplayerManager.cpp:581: UpdateTick(51465127) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
59.916 Info GameActionHandler.cpp:4729: UpdateTick (51465130) processed PlayerJoinGame peerID(33) playerIndex(1) mode(connect)
75.355 Info ClientSynchronizer.cpp:318: Latency changed to (4)
...
2171.259 Info ClientSynchronizer.cpp:318: Latency changed to (7)
2187.988 Error CrashHandler.cpp:480: Exception Code: c0000005, Address: 0x00007ff7bfb86095
ModuleBase: 0x00007ff7bf1f0000, ImageSize: 01c05000, RelativeAddress: 00996095
2187.988 Error CrashHandler.cpp:486: Access Violation: Read at address 0000008000000028
2187.988 Error CrashHandler.cpp:500: Exception Context:
rax=000000000000bd00, rbx=00000000bd000300, rcx=00000000bd000300,
rdx=000002e724667b20, rsi=000002e78689ac50, rdi=0000008000000000,
rip=00007ff7bfb86095, rsp=000000e72b7be300, rbp=0000000000000000,
r8=000002e79a262d60, r9=000000000000038b, r10=0000000000000717,
r11=000000e72b7be3e0, r12=0000000000000038, r13=000000e72b7be3b0,
r14=00000000ffffffc4, r15=000002e6ca52d6f0
2187.988 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7bf1f0000 - 0x00007ff7c0df5000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (541): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (548): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (529): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE7708AA)
00007FFCDE7708AA (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE1364AB2)
00007FFCE1364AB2 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE134C656)
00007FFCE134C656 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE13611CF)
00007FFCE13611CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE132A209)
00007FFCE132A209 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE135FE3E)
00007FFCE135FE3E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-jhy8mv\src\surface\surface.cpp (1271): Surface::collideWithEntity
c:\cygwin64\tmp\factorio-build-jhy8mv\src\entity\entity.cpp (612): Entity::changePosition
c:\cygwin64\tmp\factorio-build-jhy8mv\src\entity\unit.cpp (166): Unit::changePosition
c:\cygwin64\tmp\factorio-build-jhy8mv\src\ai\wanderbehavior.cpp (166): WanderBehavior::execute
c:\cygwin64\tmp\factorio-build-jhy8mv\src\ai\groupbehavior.cpp (137): GroupBehavior::execute
c:\cygwin64\tmp\factorio-build-jhy8mv\src\ai\commandable.cpp (201): Commandable::runBehavior
c:\cygwin64\tmp\factorio-build-jhy8mv\src\entity\unit.cpp (331): Unit::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\surface\chunk.cpp (611): Chunk::updateActiveEntities
c:\cygwin64\tmp\factorio-build-jhy8mv\src\surface\chunk.cpp (672): Chunk::updateEntities
c:\cygwin64\tmp\factorio-build-jhy8mv\src\surface\surface.cpp (1610): Surface::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\map\map.cpp (1667): Map::updateEntities
c:\cygwin64\tmp\factorio-build-jhy8mv\src\game.cpp (207): Game::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\scenario\scenario.cpp (1219): Scenario::update
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (1175): MainLoop::gameUpdateStep
c:\cygwin64\tmp\factorio-build-jhy8mv\src\mainloop.cpp (1042): MainLoop::gameUpdateLoop
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDF827BD4)
00007FFCDF827BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE132CE51)
00007FFCE132CE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
2189.678 Error CrashHandler.cpp:189: Map tick at moment of crash: 51529404
2189.678 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
2191.183 Uploading log file
2191.193 Error CrashHandler.cpp:258: Heap validation: success.
2191.194 Creating crash dump.
2191.346 CrashDump success
Code: Select all
0.000 2020-10-07 14:55:27; Factorio 1.0.0 (build 54889, win64, steam)
0.000 Operating system: Windows 10 (version 1909)
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/mantrain/AppData/Roaming/Factorio [291925/953222MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.008 System info: [CPU: AMD Ryzen 5 3600 6-Core Processor, 12 cores, RAM: 4637/16332 MB, page: 8482/20684 MB, virtual: 4332/134217727 MB, extended virtual: 0 MB]
0.008 Display options: [FullScreen: 0] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
0.011 Available displays: 1
0.012 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 Ti {0x05, [0,0], 2560x1440, 32bit, 144Hz}
0.071 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
0.141 Initialised Direct3D[0]: NVIDIA GeForce GTX 1080 Ti; id: 10de-1b06; driver: nvldumdx.dll 27.21.14.5638
0.141 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.141 [Local Video Memory] Budget: 9457MB, CurrentUsage: 2MB, Reservation: 0/5007MB
0.141 [Non-Local Vid.Mem.] Budget: 7349MB, CurrentUsage: 0MB, Reservation: 0/3878MB
0.141 Tiled resources: Tier 2
0.141 Unified Memory Architecture: No
0.141 BGR 565 Supported: Yes
0.141 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.141 Graphics settings preset: very-high
0.141 Dedicated video memory size 11127 MB
0.178 Desktop composition is active.
0.178 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: high-quality] [Color: 32bit]
0.178 [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
0.207 DSound: Starting _dsound_update thread
0.207 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
0.207 DSound: Enter _dsound_update; tid=3192
0.270 Razer Chroma Controller initialized.
0.274 Loading mod core 0.0.0 (data.lua)
0.358 Loading mod base 1.0.0 (data.lua)
0.615 Loading mod base 1.0.0 (data-updates.lua)
0.750 Checksum for core: 2630831588
0.750 Checksum of base: 3509992273
0.918 Prototype list checksum: 3301461508
0.959 Loading sounds...
1.026 Info PlayerData.cpp:70: Local player-data.json unavailable
1.026 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1601582299
1.148 Initial atlas bitmap size is 16384
1.185 Created atlas bitmap 16384x16384 [none]
1.189 Created atlas bitmap 16384x13392 [none]
1.189 Created atlas bitmap 8192x4188 [decal]
1.190 Created atlas bitmap 16384x5600 [low-object, linear-minification]
1.192 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
1.192 Created atlas bitmap 16384x5920 [terrain, mipmap, linear-minification, linear-mip-level]
1.193 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
1.193 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
1.193 Created atlas bitmap 4096x3104 [mipmap]
1.194 Created atlas bitmap 4096x2336 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
1.194 Created atlas bitmap 2048x224 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
1.194 Created atlas bitmap 8192x1428 [alpha-mask]
1.197 Created atlas bitmap 16384x14888 [shadow, linear-magnification, alpha-mask]
1.198 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
1.202 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
1.669 Parallel Sprite Loader initialized (threads: 11)
6.635 Sprites loaded
6.647 Generated mipmaps (4) for atlas [3] of size 16384x5600
6.658 Generated mipmaps (3) for atlas [4] of size 8192x3744
6.669 Generated mipmaps (3) for atlas [5] of size 16384x5920
6.680 Generated mipmaps (3) for atlas [6] of size 4096x3216
6.691 Generated mipmaps (3) for atlas [7] of size 4096x1856
6.721 Generated mipmaps (3) for atlas [8] of size 4096x3104
6.732 Generated mipmaps (5) for atlas [9] of size 4096x2336
6.743 Generated mipmaps (3) for atlas [13] of size 8192x2352
6.755 Custom mipmaps uploaded.
6.816 Factorio initialised
6.816 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
11.228 Joining game IP ADDR:({89.239.209.77:34199})
11.228 Info UDPSocket.cpp:33: Opening socket
11.230 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
11.298 Connection refused
11.298 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
11.298 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
11.302 Info UDPSocket.cpp:218: Closing socket
11.302 Info UDPSocket.cpp:248: Socket closed
13.032 Joining game IP ADDR:({89.239.209.77:34199})
13.032 Info UDPSocket.cpp:33: Opening socket
13.032 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
13.098 Connection refused
13.098 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
13.098 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
13.102 Info UDPSocket.cpp:218: Closing socket
13.102 Info UDPSocket.cpp:248: Socket closed
15.015 Joining game IP ADDR:({89.239.209.77:34199})
15.015 Info UDPSocket.cpp:33: Opening socket
15.015 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
15.081 Connection refused
15.081 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
15.081 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
15.085 Info UDPSocket.cpp:218: Closing socket
15.085 Info UDPSocket.cpp:248: Socket closed
19.094 Joining game IP ADDR:({89.239.209.77:34199})
19.094 Info UDPSocket.cpp:33: Opening socket
19.095 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
19.164 Connection refused
19.164 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
19.164 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
19.168 Info UDPSocket.cpp:218: Closing socket
19.168 Info UDPSocket.cpp:248: Socket closed
25.290 Joining game IP ADDR:({89.239.209.77:34199})
25.290 Info UDPSocket.cpp:33: Opening socket
25.290 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
25.364 Connection refused
25.364 Info ClientMultiplayerManager.cpp:202: Quitting multiplayer connection.
25.364 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
25.368 Info UDPSocket.cpp:218: Closing socket
25.368 Info UDPSocket.cpp:248: Socket closed
29.467 Joining game IP ADDR:({89.239.209.77:34199})
29.467 Info UDPSocket.cpp:33: Opening socket
29.467 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
29.532 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
29.533 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
29.533 Info ClientRouter.cpp:221: ConnectionAccepted
35.347 Info ClientMultiplayerManager.cpp:750: Received mapReadyForDownload
35.347 Downloading file C:\Users\mantrain\AppData\Roaming\Factorio\temp\mp-download.zip (99405352 B, 197625 blocks)
35.372 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
43.189 Finished download (7 s, 99.4 MB, 12.7 MB/s)
43.373 Info ClientMultiplayerManager.cpp:730: updateTick(4294967295) map download finished creating scenario
43.373 Info ClientMultiplayerManager.cpp:581: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
43.374 Loading map C:\Users\mantrain\AppData\Roaming\Factorio\temp\mp-download.zip: 99405352 bytes.
43.434 Loading level.dat: 294333137 bytes.
43.440 Info Scenario.cpp:187: Map version 1.0.0-0
49.328 Loading script.dat: 331 bytes.
49.331 Checksum for script C:/Users/mantrain/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3067628686
49.422 Info ClientMultiplayerManager.cpp:581: UpdateTick(51666237) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
70.394 Info ClientMultiplayerManager.cpp:581: UpdateTick(51666984) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
70.497 Info ClientMultiplayerManager.cpp:581: UpdateTick(51666984) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
70.577 Info GameActionHandler.cpp:4729: UpdateTick (51666987) processed PlayerJoinGame peerID(36) playerIndex(1) mode(connect)
88.864 Info ClientSynchronizer.cpp:318: Latency changed to (4)
...
1336.098 Info ClientSynchronizer.cpp:318: Latency changed to (7)
1341.944 Error CrashHandler.cpp:480: Exception Code: c0000005, Address: 0x00007ff7bf4ed57a
ModuleBase: 0x00007ff7bf1f0000, ImageSize: 01c05000, RelativeAddress: 002fd57a
1341.944 Error CrashHandler.cpp:486: Access Violation: Read at address 000001CEA2AD6CB8
1341.944 Error CrashHandler.cpp:500: Exception Context:
rax=0000000000000000, rbx=000001c6a2ad6b00, rcx=000001c6a2ad6b68,
rdx=000001c6a2ad6b00, rsi=0000000000000000, rdi=0000000000000000,
rip=00007ff7bf4ed57a, rsp=00000072a26ef800, rbp=000001c6a2ad6b88,
r8=0000000000000000, r9=000001c6a2ad6b68, r10=000001cea2ad6c30,
r11=000001c6a2ad6b00, r12=0000000000000000, r13=0000000000000000,
r14=000001c6a2b05a18, r15=000001c6a2a29ac0
1341.944 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7bf1f0000 - 0x00007ff7c0df5000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-jhy8mv\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (541): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\logger.cpp (548): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\crashhandler.cpp (529): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDE7708AA)
00007FFCDE7708AA (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE1364AB2)
00007FFCE1364AB2 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE134C656)
00007FFCE134C656 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE13611CF)
00007FFCE13611CF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE132A209)
00007FFCE132A209 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE135FE3E)
00007FFCE135FE3E (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-jhy8mv\src\fluid\fluidbox.cpp (111): FluidBox::PipeConnection::calculateFlowSpeed
c:\cygwin64\tmp\factorio-build-jhy8mv\src\fluid\fluidsystem.cpp (63): FluidSystem::update
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\functional (16707566): std::_Func_impl_no_alloc<<lambda_3d8df55d8d9014621b9cfbac3ef6a55e>,void>::_Do_call
c:\cygwin64\tmp\factorio-build-jhy8mv\src\util\workerthread.cpp (49): WorkerThread::loop
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *>,std::default_delete<std::tuple<void (__cdecl*)(ParallelDesyncReportCreator *),ParallelDesyncReportCreator *> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCDF827BD4)
00007FFCDF827BD4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCE132CE51)
00007FFCE132CE51 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1343.685 Error CrashHandler.cpp:189: Map tick at moment of crash: 51702155
1343.685 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1348.010 Uploading log file
1348.020 Error CrashHandler.cpp:258: Heap validation: success.
1348.021 Creating crash dump.
1348.162 CrashDump success