[1.0.0] Cosmetic: uranium ore glows are drawn over entity sprites
Posted: Fri Oct 02, 2020 1:37 am
Brief 10 frame animation attached just for the moving belt effect.
Uranium ore glows seem to be drawn on top of other types of sprite during night time. At first I thought it was a rendering layers thing as it's most visible on moving belts, which are on a lower layer to other kinds of building. But it's also very visible on pipes and then I realised it's drawn on top of essentially everything. It's particularly visible against "flow windows" (pipes, storage tanks, drills), and anything that's moving.
It wouldn't be so noticeable if there weren't "holes" in the glow exactly where the ore chunks are. It gives everything an odd "camo" look.
Uranium ore glows seem to be drawn on top of other types of sprite during night time. At first I thought it was a rendering layers thing as it's most visible on moving belts, which are on a lower layer to other kinds of building. But it's also very visible on pipes and then I realised it's drawn on top of essentially everything. It's particularly visible against "flow windows" (pipes, storage tanks, drills), and anything that's moving.
It wouldn't be so noticeable if there weren't "holes" in the glow exactly where the ore chunks are. It gives everything an odd "camo" look.