How to overrride character animations
Posted: Mon Sep 28, 2020 4:16 pm
Good day one and all, im a brand spanking new modder to factorio who specializes in 3d/sprites so im rearing to make a graphical overhaul for the game.
however i am somewhat stumped as to how to convince the game to load my images instead of the vanilla ones.
From the info i have found so far i need to change the code related to the character in the data stage but im to dumb to understand the wiki's explanation.
From my understanding the lines in data should look similar to to this:
data.raw.wall["stone-wall"].pictures.single.layers[1].filename = "__base__/graphics/entity/wall/wall-single.png"
Unfortunately im not sure how to apply this to the character animations.
I would be in the debt of anyone who can help me find a workaround.
however i am somewhat stumped as to how to convince the game to load my images instead of the vanilla ones.
From the info i have found so far i need to change the code related to the character in the data stage but im to dumb to understand the wiki's explanation.
From my understanding the lines in data should look similar to to this:
data.raw.wall["stone-wall"].pictures.single.layers[1].filename = "__base__/graphics/entity/wall/wall-single.png"
Unfortunately im not sure how to apply this to the character animations.
I would be in the debt of anyone who can help me find a workaround.