[1.0.0] consider-tile-transitions tag not functioning as described
Posted: Wed Sep 23, 2020 9:53 pm
Wiki describes the collision_mask tag "consider-tile-transitions" as follows: "Uses the prototypes position rather than its collision box when doing collision checks with tile prototypes. Allows the prototype to overlap colliding tiles up until its center point."
In earlier versions the tag functioned like this and allowed for the creation of shoreline-specific entities, offshore pump variants etc. In the current version, the tag has no discernible effect and entitles set to collide with ground-tile will do so no matter how large their collision box and how small the overlap.
In earlier versions the tag functioned like this and allowed for the creation of shoreline-specific entities, offshore pump variants etc. In the current version, the tag has no discernible effect and entitles set to collide with ground-tile will do so no matter how large their collision box and how small the overlap.