BigBrick wrote: Sun Sep 20, 2020 3:50 am
Nope, this situation has nothing to do with foolproofness. It just extremely stupid tutorial. Tutorial is meant for new players - and it is absolutely stupid:
1) changes gameplay - it is something, that tutorials shouldn't do at all.
2) and places ghost rails without telling you, that this is ghost(because this ghost is indistinguishable from real rails by its look - it should have some color different from regular rails)
I do sense and agree with your frustration, and I'll admit to having fallen foul of poorly scripted tutorials in other applications in a similar way. However, I would not go so far as to use the strong language.
The objectives are very clear except perhaps for one missing word that would clarify.
Use the rail planner to build over the ghosts
could really have the word existing added:
Use the rail planner to build over the existing ghosts
There are no other rails in view, so by deduction, the existing rails can only be the ghosts.
At no time are you instructed to use shift in combination with the rail planner - That is an advanced feature that is not intended to be introduced at this point.
Should there also be a system to, say, detect the use of RMB to mine/delete the ghosts? How many checks are needed to avoid straying from the goals and making the tutorial foolproof? Again, no offense meant, we're all guilty of that at some point.
So yes, the instructions are ambiguous in their current form, and yes, the method used to disable the advanced feature is clumsy and departs from standard gameplay.
To rectify these issues, the wording could be adjusted slightly, and a check for validity combined with a message as suggested by 5thHorseman would be preferable. Expanding a little, the ghost entities could also be flashed so there is absolutely no doubt about what they are.